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Im just curious if anyone has found an effective use for a Venerable Dreadnought (Codex Marines)? i find that the upgrades are not worth the points - Any Thoughts?
Last edited by The Doctor 22; February 21st, 2012 at 07:28.
I thought the same till i tried them,that die can save you more than not.
Praise be to the Emperor!!
Venerable dreadnoughts have a place in the SM army. I run at least 1 in every list. You need to take advantage of the high BS and WS values. I run mine with the standard multi-melta/powerfist-heavy flamer combo, stick him in a drop pod and take out a high value armor target. I find this is very effective and I have knocked out land raiders 90% of the time on the first turn of the game. Unfortunately, they removed veteran skills which were available in 4th, so I won't recommend the lascannon/missile launcher variant, which was popular in 4th. Just take advantage of the fact that most enemies will be at a lower WS, strength and toughness/armor compared to you. Also, the power fist you have strikes at initiative and will instant death most enemies. The venerable rule also makes you tough to kill. While it isn't as useful against glances since shaken is 50% of the results, it works wonders against penetrations. Seeing your dread go from being exploded or wrecked to immobilized or stunned etc is very satisfying and also infuriates your opponent. It all depends on how you play your army. I tend to be a lot more aggressive with my marines, running mechanized. That way, the dread comes in turn 1 and starts wreaking havoc in the opponent's zone. The only time where the dread doesn't work as planned is if it scatters off or suffers some sort of deep strike mishap or there isn't anything substantial on your opponents side of the board. I often see this against valkyrie/vendetta heavy guard. In that case, I go HQ hunting. Toy around with the options. There is no 1 cookie cutter dread that everyone uses.
As pilot said, definitely give them a try. Being able to re-roll that die on the damage table makes the dread so much more survivable. Easily worth the points in my opinion. I also tend to run mine with a plasma cannon to reduce scatter as much as possible, as that's how I feel I can maximize the use of their BS.
I use Venerables on my army quite often. Especially when Drop Podding the Venerable survives much better than Norman 'naught. I compare Venerables to Furiosos in BA armies. They have their uses but you really got to know how to use it.
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1
I use my ironclad in multiple. I have one with hunter killer missiles so i can easily take out a vehicle or transport that can threaten my army e.g. a leman russ or a ork trukk with 30 boys in it. I also use it to screen shots away from my men so it acts as cover( i do this with 2 other dreadnoughts just to make things more interesting) as it has a 13 front armor so unless it gets hit with a melta shot i won't be worrying much about it. I always use one with to close combat arms( one of them is the seismic hammer) and i put him in combat with something that can't break its armor e.g. guardsmen so it can stand against infantry units quite well until help is on its way to support the ironclad
I got one in my UM army, and another built to be painted for GK's, personally why wouldn't you take one? Any dreadnought is worth it's weight in gold imho. Especially if you don't glue the weapon arm on, you can swap them out then and see what floats your boat, or just tailor it a bit to what you know you're likely to face. Against 'nids for example a plasma cannon or assault cannon (plasma my choice), or against mech armies the t/l lascannon is hard to beat.
And it's the only one that comes with a plasma option (kit wise I mean), so if you want to run a plascannon Dread you would need one anyhow. And although they don't interchange perfectly with normal dreads they can be made to fit sort of w/out any mods. So you could then run a plas cannon ordinary dread, and still run your vendread with another option, pretty good then against a mech ork army, where the higher bs goes well on the las and the scatter can stop boyz dead in their tracks.