Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I'm new to Marines - I'm going with Codex Marines but im still picking a Chapter - i was reading though the special rules for each Chapter and Salamanders caught my eye - now im just wondering does it only look good on paper or are they good at winning games? and if they are, can anyone advise which units would work best? or if you think another chapter would be a better bet id like to hear your thoughts.
Thank You - Id love to hear all point of views
Salamander are one of if not the most competitive builds in the codex. The twin linked melta/flamers are great. Also thunderhammers being better is frankly great as the are the standard auto include
Hammer/anvil units. Standard lists typically include vulkan 5 th/ss terms in a redeemer with mm. For the mechanized builds you typically see three or four mm/melta/pf squads in rhinos one or two vidicators and a few mm/hf speeders rounded out to fit in 1850 or 2k points for most tournaments. I have seen some successful drop pod lisrs based around combi melta drop pod sternguard and tactical squads in pods.
Well Salamanders are just a "codex" chapter and unless you take Vulkan they are exactly the same as any other codex marine army, however,
If you choose to play "fluffy" (i always do) then your going to use lots of melta and flame weapons, in this day and age meltas are a must due to the large number of mech armies you see, flamers in my oppinion are tools of ultimate win.
So to answer your question yes they are a good place to start, they do win games and if you use Vulkan then the flame and meltas become even more nasty!
PROUD TO BE IN THE BRITISH ARMY.
~~ Surrender and serve me in life, or die and slave for me in death~~
Well I agree with Lupercal, they are a
vanilla codex you just paint them with their chapter markings. I
started with Salamanders mainly cause I liked their back story and
the way they look. Now playing them I have found that if played
correctly then they are vary powerful and I find that my enemies try
to stay back or try to get in close fast. With Vulkan statistically
having the best saves and I have personally seen him take six
lasconnon shots without dieing, I also like the master crafted relic
blade and twin-linked heavy flamer gauntlet. The Salamanders are
great at fighting hordes and swarms, and they are even better at
popping tanks, just be careful of whats inside. It sucks when you pop
a chimera just to have a melta vet squad pop out to shoot the snot
out of you, but there is no better feeling than when you fire a
twin-linked flamer over a squad of 30 ork boyz and kill half, its
I had good results with Vulkan, 10 TH/SS termies on foot. 3x10 tac + razorbacks, 2 MM Bikes and 3 MM/HF Speeders for 1500 points.
Quorn! - Protein for the Protein God.