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Kinda like the title says,
Im gonna be facing 3000pts of tau, lots of str.10 ap.1 weapons along with mobile fire warriors, crisis suits, and a forge world custom hq with bodyguards...
I got mostly rhino tac squads, a LRC, ten tac termies, a single drop pod with a variety options to put in it like mulit-metla dread or tac squad, also hav termie chaplain and pedro, with small amount of sternguard, ten assault marines, and a crimson fist stormraven, so fun times
dont fight tau that often so help would be very nice with tactics on how to combat them, also this is kinda urgent as i play against him on sunday.
i play against tau all the time, and i used to have an army. the trick to fighting tau is 2 fold, 1 get into HtH. 2 blow up anything that has a railgun... yes i know this sounds vague but hear me out. most tau players use a velhicle upgrade that gives them all concealment, i.e. a 4+ cover save. this is a pain in the ass. my favorite tactic for dealing with those hammerheads is risky, but it works really well for me. throw a cheap regular dread in the drop pod, seeing how u only have the one u get to call it in before the turn starts. plop it in the best opening u can find in the tau players deployment area BEHIND those tanks. pray for turn 1 and pop the hammer head with the multa-melta. this will sow A LOT of confusion in the other guys side and he'll turn most of his big guns to take the dread out, cause he would be an idiot leaving in behind him like that. while he's worried about the dread bring up the stormraven and assault marines and cover them with the sterngaurds and tact squads from a distance. odds are you gonna loss the dread, but that's 140 points to take out over 200 for a hammerhead with a railgun on it. throw a deathwind missile launcher on the pod for 20 points and u can maybe take out some fire warriors or wound some suits if your lucky. i've used this trick playing against a lot of shoot army like eldar tau and IG and they all do the same thing and freak. their plans go out the window when a dreadnaught comes outta nowhere and takes out a tank on the first turn. hope it helps
StD (Steve the duck)
Step one, relax. Tau are a handicap army these days. Those pulse rifles are no more than bolters to you. Even railguns aren't much more than lascannons with MEQ accuracy.
Step two, rush him. Unless you're playing a scenario with lots of objectives or something then don't hold back. The smoke launchers on your Rhinos should be enough to get you across the battlefield. When Tau run out of room, they run out of time.
Step three, abuse his low morale. Once you've inflicted enough wounds to cause a morale test, move on to the next target. Play the numbers and his lines won't hold together. If you have any sniper Scouts or Whirlwinds then bring 'em. This will be their day.
Example. Put a beacon on the Drop Pod and keep the Assault Squad in reserve. Guide then in with the beacon. The squad is in no greater danger than if they were spread out. (Tau have almost no template attacks with which to take advantage of packed-together targets. The only one that's good, the Hammerhead submunition, means he isn't shooting the railgun instead.) Meanwhile, his Crisis suits will move within 12" of them (18" after jumping back) so they can rapid-fire their only anti-MEQ gun, the plasma rifle. You'll take a few casualties but, after that, XV8s are guaranteed to be in charge range. Easy kills, especially with a powerfist.
As for the Pod itself, just put a Tactical squad in it. Your bolters are effective against Tau and they will lose the game of attrition. A Dreadnought is as easy kill as a Marine to Tau so bring ten Marines. He'll need to kill every last one of them before their threat is negated. Be sure to put the Pod itself where it will contest an objective or something. Only his Hammerheads and suits can harm it.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
drop pod assult does not mean the drop pod comes down before the game or anything like that.
When it is your first turn (no matter if you go first or second) before your movement you will bring in half your drop pods. i.e 1 = 1, 2= 1, 3= 2, 4=2, 5=3 etc and the rest go into normal reserves.
As for dropping in behind his tanks. That will never work as any half decent tau player will allow you no room to do it.
Intrepid has some good points but only tons and tons of rhinos will do. A 3K tau army will take out 5 rhinos easily (even with smoke launchers.)
If you dont have turn one then you need to hide.
You need cover for everything.
Bikes work well if you turbo boost as tau battlesuits will kill them without the cover save.
things that can come on from the sides etc work great.
drop pods work well as a distraction. make him worry about what is in there so you can move more of your army without taking the full force of his army on turn 1 or 2.
I have never lost to an SM style army with my tau.
As Intrepid said. Have no fear and get to him as fast as you can. dont move slower so you can fire a lascannon or something because it will prob do nothing. H2H is where you want to be
Tau: 6K - W17-D3-L4, Orks: 4K - W9-D0-L2, SM: 7K - W7-D3-L4,CSM: 4K W5-D1-L1, Nids: 3.2K W3-D0-L2
Apoc games (mixture of armies used): W5-D0-L1
I'm stunned that nobody pointed out that railheads are not 'over 200' points, let alone that they're less dangerous than broadsides (against marines, at least). Too late now to weigh in, I guess the game would have been today?
IG since 1999 __ DA since 2002 __ Tau since 2005 __ SoB since 2007
Brets 1997-1999 __ TK since 2009 __ Empire since 2010
Thank you all for the advice,
its wierd cuz i went to all this trouble to beat him, and ended up on his team today, but your input will not be in vain because i will definitely hav to face him in the future, so its not to late to way in, and Marnepup is right broadsides are much, much nastier against marines as hammerhead are higher risk, high reward kinda deal, as they only hav one shot.
More input is always welcome, and maybe some experiences you have actually killing tau, or dirty tricks to watch out for, etc.
once again thank you all