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Hello there folks, I've been pondering as to whether this sort of idea is viable for a while and if you can spare a few minutes for a reply I'd like to know if you think it's viable.
I was hoping to field a mainly infantry list, i'm thinking vets, with the only armour being a few sentinels and Valkyries (2 valks max, i don't want to pour money into this ). This list doesn't have to be hyper competitive just sturdy. I'm thinking the idea of sentinels as close support, valks as 'air strikes' and the odd bombardment from a master of ordnance as artillery.
This is just an idea folks but it'd be nice to know if a list could avoid getting wiped of the table without conforming to an all foot list with a massive blob or a full mech/leaf blower build.
Have you seen the Elysian lists in Imperial Armour 8? That's the best way to get an airborne feel. The new Mantic range looks suspiciously similar to the Elysians and even comes with "not drop chutes" for a cheap alternative:
Using a stock codex list with vets might work, but you wouldn't be sturdy. In fact it would be one of the most fragile ways to build a guard army.
The only infantry based lists that have "sturdy" in their DNA are ones that use a lot of stubborn. That can be gained via commissars (most cost efficient in horde-o-guys blob armies) or with Chenkov who projects a 12 inch stubborn bubble.
Either way, you're trading a lot of the surgical specialist feel for ablative wounds although Chenkov does let you keep the small, flexible units.
Honestly it'd be a lot less work to take the stock marine codex and run an all-scout force. Land speeder storms would be a great sci-fi update for the classic WW2 era up-gunned Jeeps. Tellion is a huge laugh and the ability to infiltrate and outflank is a perfect analogue for an air-dropped force.
So basically the basic IG codex probably won't support your vision but the Elysian list and one of the SM codices might.
Last edited by Korona; April 2nd, 2012 at 03:21.
Copy, Improve, Innovate
I've done a bunch of all foot soldier armies. My all veteran armies usually have plasma guns, laser cannons, camo cloaks or carapace armor with storm troopers and two company command squads with plasma guns, camo cloaks and masters of ordnance but they are hard to win with.
If you used an all infantry platoon army that would be more rounded. I used one the other day and we were pretty evenly matched. I put the infantry squads in 20 man squads with a commissar and special weapons such as laser cannons, plasma guns and flamers. I threw in two company command squads with plasma guns, camo cloaks and lord castellan creed with some vendetta gunships moving up the sides it worked out really well. Just make sure they have something to hide behind and they will do fine. I put my troops behind sandbags (4+ cover save) and the command squads in bunkers (3+ cover save).
Last edited by nacho cheese; April 2nd, 2012 at 05:02.
I think the IA Vol8 Elysian list is what you are after. You can deepstrike all the infantry and valkyries are dedicated transports. Infantry platoons can also take sentinels which can deepstrike too and be armed with multimeltas. You can also take the forgeworld tauros buggys to represent LRDG type operations.
As for figures those mantics are cheap and cheerful. Maxmini make resin beret heads which look good on cadians
Commando Heads (10) - €5.65 : MaxMini.eu, Resin bases & gaming accessories. Online Store!
Quorn! - Protein for the Protein God.
Not really. It comes down to the question of handling close combat. Infantry blobs can hold the line and mech/leafblower lists have redundancy, but footslogging Veterans get the worst of both worlds. Plenty of opponents can be in your face on Turn 2.it'd be nice to know if a list could avoid getting wiped of the table without conforming to an all foot list with a massive blob or a full mech/leaf blower build.
What you might do instead is use the Sisters of Battle rules for a counts-as army. It'll take some modeling work but would give you better results. Alternatively, include a mechanized al'Rahem platoon for reinforcement. Even real-life SAS aren't in the business of defending territory.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
thanks to all for your replies, they were all very useful, for now i've got a space wolf project to finish (i've been painting it for 3 years and i've only just got a decent 1500pts list painted). HOWEVER in the not so distant future I may well be pestering you with more questions
thank again folks - it's very much appreciated!!
If you took the idea seriously you would only get a handful of about forty blokes on the table with light wheeled vehicles but they would be hard to see, difficult to catch and impossible to kill without losing 90% of your Army. The LRDG is now the SRR. Don't ask. For modelling purposes, the Hereford lot look like a bunch of highly trained and disciplined pikeys-you wouldn't know one if he shook your hand. Catachans are good for this-the scruffier the better. No uniformity and lots of looking like the enemy, a bit like a well-organised Ork Boyz mob.
Valks are best for the HATS. They should do nothing else. Shell the buggery out of the LZ , rape what's left with armed Valks then put all the blokes in as a mass lob and build up the airhead rapidly by TALOing in the heavy kit to one place from reserve. If you can grab an objective from the off then that makes everything even easier. On a design note the SF don't usually wear lids on Ops either-usually soft hats or junglies. Only officers and the like wear something that can be seen for miles. Afghan is a bit different from Arnhem.
It looks to me like Mad Cat has got it bang on as usual. Well done sunshine.
Oh, and Intrepid-the Hereford lads don't do defensive? Have a butcher's at this:
Battle of Mirbat - Wikipedia, the free encyclopedia
Give a man a gun and he can rob a bank. Give a man a bank and he can rob the world.