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I was thinking of fielding two of either of these vehicles; however, I am unsure which one would be the most bang for the buck. Personally I was thinking the predators, but any opinions are appreciated.
Though they are a HS choice,their roles are pretty much different.
The vindi is a 'in your face' weapon and requires finesse to use.Its blast weapon with high str and ap can be used both for crowd control and high armor target.However its short range (relatively to other weapons) and template mean that it has a chance to scatter and do nothing or decimate an entire squad.
It can also be used to an extent against vehicles.
The pred on the other hand is a specialized piece of wargear and its effectiveness and use depends on the load out you give it.Thus it can be effective against anything depending on the upgrades you take.On the plus regardless of weapon it has longer range than the vindi meaning that it will be a little more safe.
Praise be to the Emperor!!
The vindicator looks a lot better on paper, but the short range combined with weak side armour makes it much more vulnerable then the Predator. You'll average about a shot per game per tank, and then people will figure out to kill it quick.
Will the predators be more versatile and adaptive than the vindicators?
The options available to a predator mean that it can offer modest anti troop support or target enemy vehicles. for me the vindicator is a bit of a one trick pony and if you consider that with lascannons you're getting longer range, two shots at penetrating armour albeit at one less strength and you might get lucky with the autocannon, its simply a safer option.
Really, which to take (and in the case of predators which loadout to use) all depends on the rest of your list. The slots are called Heavy Support for a reason, as oppose to Heavy Standalones.
If your force features a lot of close-ranged units and aggressive, get-in-their-face tactics then Vindicators (two or even three) can be excellent because, well let's face it: no matter how unreliable or reliable it might be, a gun that puts out an S10 AP2 large blast is really hard to ignore no matter how much you mathhammer its importance away in your head. The damage that Vindicators can cause is second in awesomeness to the sheer amount of firepower that will be drawn away from otherwise more-vulnerable units and directed at the Vindicators. Nobody likes this tank, and firepower that would otherwise break apart Dreadnoughts, Rhinos, Razorbacks, Land Speeders and the like will instead pound away at the conspicuous assault guns crawling up the board. At the same time if you're using a long-range shooting force then your stuff is likely in cover and you need more firepower, rather than fire-magnets.
Predators, on the other hand, are firepower providers, not fire-magnets. This is especially true of the Destructor (Anti-infantry; Autocannon and Heavy Bolters), which I find to be one of the most inconspicuous tanks in the entire game. It seems to put out just enough shots to have an impact, and also seems to put out just few enough shots to not be a priority for the enemy. I've seen Destructors sit back and shoot the whole game without being molested at all. Annihilators, on the other hand, are a bit different. Sure, they're not firing some S10 AP2 big templates, but the three lascannon shots are enough to warrant anti-tank firepower to be directed at them. Some Annihilators can destroy vehicles and keep some heavy firepower busy. Worth considering are Autocannon-las-sponson Predators. I've not used them much but they look great on paper for light-medium vehicle killing. All in all predators can buff out weaknesses in the ranged firepower field for all-rounder/assault lists or can add some extra, sturdy shooting power to a ranged list.
I alway use Vindicators due to the strength of their main gun + you roll twice when penetrating/glancing a vehicle and choose the highest. Coupled with Power of the Machine Spirit, this is excellant against my wife's Eldar army.