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This past weekend I had a tournament and it didn't go that well, but overall the game that go me thinking that I could have done much better was against Orks.
Overall I did two mistakes; the first being that with the right side full of dificult terrain I still didn't deploy behind it but in the middle with a clear LOS to every enemy unit and the second being that when the orks finished their movement just just over 12" of me I did not move my Seraphim into flaming distance and charged but waithed another turn to move every squad into flaming distance and charged the seraphim.
The most amaizing thing is that because it's well known BS I did not fear much the Orks' 12 missile launchers and I payed dear for it.
3 x Ork mob with 3 missile launchers and 3 ammo runts each
Slaver or Mekboy with missile launcher
2 wartraks with missile launchers
Although the wartraks were dead before his 2nd turn the Orks had killed 9 Sisters of Battle and 3 Seraphims.
I know that their shooting can sometimes be underestimeted but hell, this is a little too much, agree?
It's not really the massive number of guns.
The ways in which sisters have trouble with orks though are when sisters aren't making their armor saves (you know, when you roll 8 ones at the same time), and when a squad of nobs gets into close combat.
If it weren't for their rediculous upgrades im not sure Orks could even be played competatively. I meen the Waaagh even bares a good resemblence to our faith points and sisters kind of lack in cheese.
Deployment is paramount when against Orks (although I guess it is against anything really).
I play then regularly and end out on top more often than not.
The biggest issue is understanding which faction you're against and the special abilities it gives them e.g. Lootas, Speedfreaks etc.
I always play dumb and as my opponent places each unit down I clarify any special rules associated to it such as free/extra movement, lowering your Sv in CC etc.
This gives you a good idea of whats coming at you and when.
Being good at estimating distance, especially 12" really helps too.
Die rolls...dont get me started!
I've got to be the king of 1's when firing and saving then 6's for Ld.
Some of the guys in my local club and I even joke about how shocking my dice are but its all part of the fun and enjoying the game.
to play vs orks i reccomend immolators, arbites, penitant engines, dominions (w storm bolters and flamers) retruibitors (h bolters only) if you can get in some sepherime (sp?) thats even better just get ready those flamers and multi shot weapons and have some fun as he races at you as you gun him down then cook him
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
I do agree with you but because it was a tournament I just couldn't change my army to suit the enemy, also I just underestimated both their BS and the usefulness of the Mekboy's force field..