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Im starting the inquesition and I'm upagainst Spcae marines, necron, eldar, and tyranids.
I'm thinking of playing as a base:
What should I add to my basic force?
never underestemate adeptus arbites even though two st 3 ap- shoits arnt strong they are cheep and you can assalut after fireing so roughly
20 shots hitting on 3's
13 hit vs guardians
then you have a further 2 cc attacks at almost the same chances of hitting
they are a pretty good allround unit which i heavly recommend
spambot kill tally: 79
[16:19] <@Alzer> Arky's right though
[16:20] <@Kaiser-> I know he is.
[16:20] <@Kaiser-> He usually is.
[16:20] <@Kaiser-> Sometimes it's intentional.
[00:01] <+zubus> i love you, ya skirt wearin nothern monkey! ^_^
Seraphim can be a Godsend. I use two squads of 8 figures all with meltabombs. I use Vetreran superiors only if I feel they will need a specific piece of wargear.
If you need points in another area you can get fairly cheap Troops by using 2 Squads of 5 Inquisitional Stormtroopers each.
I learned the hard way to make a Cheat Sheet for my Acts of Faith so 1) I would remember to use them! and 2) I would remember what they do and when they can be employed. Your Acts of Faith are a mighty weapon!
Your Inquisitor Lord may take a Land Raider as a transport. Keep those pair of twin linked lascannons in mind
Good luck and remember to tell us how your battles turn out!
"The sword that takes life gives life."
Mmmmm..... tasty land raider goodness.
Remember that if you want any vehicles, big numbers, overwhelming is the key to survival.
If you have saay, a leman, a land raider, two exorcists and two immolators, and two chimeras, the opponent will ***** his pants.
You can pull it all off in 1500 pts.
Mabe only one immolator.
But the idea is if you want an expensive vehicle, you need backup.
Where's your Baritone Saxophone?
Did anyone actually see what kind of armies he is going to play against? You are suggesting land raiders and 8 pieces of armour against an army (necrons) that can destroy them like nothing with his basic troops? Oh, what is this, a necron lord with a veil of darkness transporting those 16 necron warriors next to your land raider? It is going to be a useless land raider from then on. Destroyers zooming towards that leman russ and shooting at it? Dead.
OK, now that the rant is done, let's look at particulars. Against necrons you need the maximum amount of faith points you can get and large units (preferrably with storm bolters and melta guns). That way, you can shoot at the necrons, pull of a divine guidance, then watch them drop. A target of priority would be the necron lord, especially if it has a ressurection orb. Use the seraphim smartly and try to engage him in cc (and kill him before he teleports out). I'm not saying not to take any vehicles, an exorcist would be great to take out high toughness opponents like a small unit of immortals, or other small units like destroyers (or a monolith, if your opponent is using one). Also, try to find any 'isolated' units in the necron mass and concentrate fire on them. If they all go down and there are no similar units next to them, they won't get the WBB roll.
Against tyranids, get a mix of high strength and high # of shot weapons (exorcists, heavy bolters). Try to deploy as far away as you can, use your seraphim to screen any fast moving units the opponent has, like genestealers. Use a lot of flame throwers as well. A lot of flame throwers, I cannot stress that enough. Oh, is this a pack of genestealers or gaunts? Drive that immolator up to them, BBQ them. Use the exorcists and any multimeltas if you have them to destroy TMCs, they don't get invulnerable saves. I don't remember if the hive tyrant is a psycher, but if it is and the opponent also has zoanthropes, give your inquisitor lord hammer of the wyches psychic power.
Against eldar, again, some high strength weapons (exorcists behind cover) to take care of any wraith lords, and then flame throwers and heavy bolters is the way to go. Use the seraphim to fry any snipers and to slow down any cc units the eldar player has (seer councils &c.). Don't fear close combat against the eldar btw, I have held seer councils in cc with normal sister squads for up to 3 turns while the rest of my army killed everything on the table. Targets of priority are the reapers, they can junk your armour. Also, don't fear the avatar, the solution to it are bolters rapid firing. An inquisitor lord with hammer of the wyches could also be a bonus here.
I don't know what to say against Space Marines as every chapter varies in its approach. Get a couple of exorcists (deploy them out of LOS...every time) to take care of armour, then it's your choice. A squad of seraphim with an inferno pistol can prove to be very strong however.
As a final piece of advice, if you aren't planning on playing Necromunda with your witchhunters, don't take any arbites. Unless the rules on them have changed, they are at BS3 which means that they hit on 4s and they aren't much cheaper than a normal sister, which is what you should be going for anyway.