Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
After five years of playing 40k (Eldar, Necrons and IG), I have started to collect Space Marines. I never thought i'd see the day, yet im real excited after reading the new codex.
Right now im modeling my chapter after Blood Angels, calling it Blood Titans. Im using the doctrine No Mercy No Respite and the disadvantage Death before Dishonour. Basically in true Blood Angel fashion they are cc fanatics who would rather spill blood then cut their loses. Im planning to make the chapter mostly infantry (after playing Guard lol), maybe adding some land speeders later on.
Right now I have the 10 man squad box, 2x 5 man squad box, command squad(new) box, commander box and a chaplain (the new rules for these guys is awsome). I have extra lascannons and ML for a devestator squad that I will probily form out of a 5 man set. Im planning on getting around 10-15 assault marines in the next couple days. Im equiping most of my vet sgts and characters with either power fist/power weapon and a bolt pistol.
Having said all that, anyone have any advice on what to get next, or any tactics? Also is the company champion worth it? I like the model, but was dissapointed at his rules (or lack there of).
Sorry..thought you said you were doing a BA army..nevermind what I said then.
Wait...are you using BA codex rules or the Make your own chapter rules for your guys?
Well he did say he picked traits from the new SM codex so obviously he can't be using blood angels, thus the death company or baal predators dont apply.
I suggest having atleast 50 marines in your army, my current Sm army has 60+ marines. Vehicles are generally useless now imo due to hull down changes and the new vehicle damage chart (If you've been playing TVR for years like a lot have then its a huge blow to vehicles). If you want anti-tank, definatly go with devesators as they dont die in 1 shot
even a dreadnought is more useful than a tank, since it can atleast set up as an elite to get better positioning
landspeeder tornados pack a huge punch now, and so can terminators with 2 assault cannons deepstriking. However I would have no less than 40 tactical marines somewhere in the mix. Tooling out your SMs just means you'll lose more often than not as SMs may be the most bought army, but they have a huge tournament reputation for being mediocre at best and tying a lot of matches due to having so few troops
Also the company champion doesnt need special rules, he's just a model with some of the new gear that you can give pretty much anyone heh.. The apothocary and tech marine dont have special rules, however their wargear does.. (Well the techmarine from the old codex didnt anyway)
is the apothacary useful? I read his rules and it seemed cool, but I don't think failing leadership 10 (due to a master) will happen to often. Right now i've saved his parts in favour of more regulars. Im thinking of a dreadnaught with twin linked lascannons for anti-tank, to compliment the devestators. Although SM are plentiful at tourniments and usually easy to beat, I find a skilled SM player can make things rather difficult.
Oh, and right now im following the Space Marine codex, and waiting out for the new Blood Angel codex.
He's not very useful except in devestator squads or other long range attack squads as if you get into CC he's useless
If you want anti tank be sure to make it TL lascannon + ML. The power fist is nice, but you want it to fill a specific role most likely
You might want to take 2 dreadnaughts since they are great in Anti-tank role and in assault. Having 2 means that the enemy can't afford to concentrate on just the one. I mainly suggest this since you don't have any other tanks or vehicles.
Landspeeders would be a good support choice, as well.
Purge all the heretics,
Kill the alien scum,
Suffer not the unclean to live,
And have a beer when you're done.
I played Guard before recently starting Space Wolves, and I find that the old "cram as many guys in as you can" Guard tactic works well for Marines.
Sure you cant field as many Marines as Guardsmen, but your fewer marines have atleast 3+ saves.
PS: Space Marine transports are really aggrivating after becoming so used to Chimeras and other tanks.
I am the Aquila-Guerilla!