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So, my thought was, I don't want to do any armies of the Imperium. I play Orks as of now, a definate non-Imperium force. The other "enemies of the Imperium" don't appeal to me all that much. So we come to this, Daemonhunters. I know Radical Inq. are shunned due to their "impratical" use of Daemonhosts, but one truly wonders if you could make a traitor DH force. All rules the same, no speciality stuff, but create a force worthy of the idea of chaotic anti-Imperium death machine. Fluffwise is really what i'm looking for, not so much army building, cause i can think of a way to run IG with it and make it very traitor-ish (ie: Lost and the Damned IG traitors with red eyes and spooky hair). anyway, could this idea work, could a group of Daemonhunters become so obsessed with chaos that they actually BECAME chaos, became evil. Sure they'd be hunted down, but all the more reason to fight the Imperium and show they who is boss. All veterans of fluff and beyond, reply with your vast knowledge. Thank you. In good health.
It is living and ceasing to live that are imaginary solutions. Existence is elsewhere. - Andre Breton
"this coffin already has a body, thank you very much. we have coffins empty for sale."- me
Well that really is the idea of radical Inquisitors. They start using more and more of Chaos against itself, and before you know it, they're branded radicals and hunted by the rest of the Imperium. And yes, it's possible for them to go SO far over the edge that they're just another Chaos power. Read the Eisenhorn trilogy for more about that - in it, he hunts the radical Inquisitor Quixos (who is also detailed on page 58 of the DH codex) who has basically become a Daemon himself, or close enough in the eye's of the Imperium. Over the course of the trilogy, Eisenhorn goes from being a puritan Inquisitor to a hunted renegade. I'm sure with little effort you could write a similar piece of fiction to justify an Inquisitor who crossed the line, but instead of serving the Imperium as a radical, embraced the Chaos powers.
Since you seem to like the idea of a LatD type IG/DH force, I'd suggest using IG as your base army and inducting DH allies. Granted you get only a few DH slots to choose from, but the ability to use doctrines and the full IG line makes up for it.
Definitely an Inquisitor Lord would be required, probably fully tooled up as well - you could model servitors to look mutated instead of cybernetic & a familiar would be a daemonic spirit of some kind. acolytes, sages, mystics, and heirophants would just be various cultists picked up along the way. I'd use the single elite slot to induct Daemonhosts - really, what uber-radical would be without Daemonic allies? You can get 3 of them in one slot, so that's not a problem. For troops, you could actually bring in some Inquisitional Stormtroopers if you don't have the room to take IG stormtroopers (IST can't take a heavy weapon, but they get access to the DH armory and more transport choices). Maybe even use an Orbital Strike to represent Warp energies?
Other than that, I'd stick with using IG. Probably skimp on your HQ section, as the army would be led by the Inquisitor Lord fluff-wise. Properly converted, this'd make a kickass army!
I believe in a WD a few months back they detailed some radical DH wargear - basically Chaos artifacts used by radical Inquisitors. Those'd lend some more chaos-like power to the army without venturing into house rules. No idea what WD it was though, but if you ask around I'm sure you'll find it.
Oh, and I'm glad you didn't ask if you could use Chaos GK ^_^
I believe that to be the one that had the Relictors in it when they were decleared traitor.
I really like your idea, you could go and try to make the deamonhost yourself.
I find the normal models a bit to small for what they are meant to be.
After abandoning the idea of Slaaneshi Dark Eldar (don't like the models), I've been thinking about doing the same thing. A daemonically possessed Inquisitor Lord (fluff wise only of course) with daemonic henchmen (fluff wise only of course) and daemonhosts (fluff wise...oh no, they're real).
This pretty much means creating a HQ only, because I can use my LatD for Imperial Guard (for a 1000 pts army) and my Emperor's Children as regular Space Marines (larger army).
I'm thinking Fabius Bile with a doomsiren backpack and a daemon hammer, yes. Death-Cult Assassins, yes. Daemonhosts, more Imperial Guard, Leman Russ, Basilisk...oh dear, this is going to hurt in the wallet area. Again!
There's actually no legal way to combine all of the above in a DH/IG army. If you have DH as your base army, you're quite limited on what IG you can induct, so no Bassies among other things. If you have IG as your base, you again only have a few choices to induct, limited more to availible slots than model types. For example, only one elite slot, so no assassins if you want Daemonhosts.-Cult Assassins, yes. Daemonhosts, more Imperial Guard, Leman Russ, Basilisk...oh
well my Radical/IG force runs one of two ways.
core Radical or core IG. each has it's own advantages and disadvantages.
if you go core Radical you can take all the fun units
DeathCultAss, Deamonhosts, Eversors
but you don't get IG doctrines, and you don't get as much IG armor
one Russ :unsure:
if you go core IG, then you get all the IG tanks you want and all the doctrines you can affoard. but then you usually only end up taking an Inq Lord (retinue) and only one elite
i find core IG to be more "effective", but when you're hamming it up with Radical Inq i find core Radical to be more fun!
To be fair, both Daemonhosts and Death Cultists come for 3 models per Elite slot, so it's not like you're limited to one single model when you go core IG. I'd think that with all the doctrines and armor you'd be happily buying up that just one Lord & retinue, and 1-3 of DCA or Daemonhosts would be plenty!