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i have a 1500 pts pure grey knights army and was wondering which would be better to have a grand master or brother captin
My last game he personally destroyed an Eldar front line after making it there on his own with 1 wound left. Everything he touched turned to %$#@ in a real fast hurry..
After dropping a Hive Tyrant with one hit I alway bring my GM and leave the BC at home.
The GM force weapon is very nice. There aren't many things that can have a S6 hit that instakills anything. Right now it is either a GM or a really tricked out Relictors Librarian with a Shard of the Monolith and Furious Charge (and that is only if he charges).
Yes, the GM is nice, and his force weapon is nicer. He also costs three times what a BC costs. For games under 2000pts, I never take my GM. A BC instead of a GM would allow you to buy two extra GK Terminators for his retinue, or 3-4 extra PAGK.
Only take the GM if your opponent is being cheesy and loading up on monsterous creatures (Tyrants, Greater Daemons, etc).
to this day i ahve never taken a brother captain as my HQ choice in all the many games i have played, yes even in 500 points i have taken a grand master.
and he has given me nothing but good luck so far.
i have had my GM walk through and entire tyrinid army (about 900 points worth) and single handedly wining me the game.
â€śI am the Hammerâ€¦ I am the Sword in His hand; I am the point of His Spearâ€¦ I am the right hand of my Emperor, the instrument of His will, the gauntlet about his fist; I am the bane of His foes and the woes of the treacherous. I am the end!
well to be honest in a 500 point battle its a little unfair to have a GM
over all in big battles go for the GM...but like megalo said you should only really use it if your opponent is using alot of big monsters...other that that a BC saves you points and is still very damned good
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes
I'm just going to repeat what has been said above but put my own twist on it. A Grand Master has several things going for him, the extra wounds, the force weapon and the sheer itimidation factor are often well worth the points you will pay for him but only if your army will not lose to much by having him.
After all a GM's cost is not nice to lose if your playing a small engagement - if the GM should fall in a cleanse for exsample in a battle 1000 thats a almost given victory for your opponent unless you cause sevear heavy damage to thier lines.
I quite often only feild a GM if I believe the points cost make him sensible (1500+) as this still leave you pleanty of points for futhur troops. And although I agree that Grand Masters are more than capable of walking through the entire enemy battleline a single failed dice roll can spell doom for your mighty warrior if he has the misfortune to be hit by a insta. death weapon.
I have seen my GM munch through a Necron regiment, lord and scarab swarm pretty much on his own. i have also seen him fall to massed fire before he could even get his weapon drawn.
GM or BC - It's all about the points.
To each their own. For those not strong enough to pursue it - damnation.
He is just awesome, every time I use him he makes back at least double his points in kills. Him with a retinue of 3 GK termies rocks.
In a 1000 point game I used him against a BA player and this is what he killed:
5 BA termies
10 BA troops.
This is him without any retinue, imagine him with one.
FOR FREEDOM, FOR HONOUR, FOR BLOOD
depends what you are fighting.
if, like megalo said, you're fighting armies u know consist of many monstrous creatures, take the GM. however, if you're fighting a group that mainly revolves around high armor savers (i.e. marines, necrons), i'd suggest taking a brother captain instead, and adding some more termies into his retinue. i'd rather have more power wounds coming at them and instant killing them. if you still bring a GM against 3+ armor savers, than i guess you can bring a eversor assasin with you. that way, you can still bring the pain to your enemies w/ a pretty good chance of killing a bunch of em (ESPECIALLY if you charge first. god bless you combat drugs..)
"One thing that intrigues people to fantasy is how different it is from reality. Make sure you remember that difference, and you'll have a wonderful time."
I have also had a Brother-Captain walk through an entire squad of Necron warriors and a squad of wraiths. He only has one wound and he made it, so why bother paying for the extra wounds the Grand Master has. Only take the Grand Master if you're opponent has lots of multi-wound models you want to get rid of quickly, otherwise theres no point in paying for the force weapon either.Originally posted by archkedronis@Nov 24 2004, 16:45
I have seen my GM munch through a Necron regiment, lord and scarab swarm pretty much on his own.[snapback]256775[/snapback]
However, I dont advise walking a Brother-Captain into a squad of wraiths very often. I had no other choice, and needed a fair bit of luck to beat them.
The Imperial Guard is like a punchbag - No matter how hard you hit it, it'll always be ready for a fight.
Vcitory for the Imperial Guard comes about through the sacrifice of our men, not through the cowardly survival tricks of other armies.