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+++ INQUISITORIAL REPORT +++
Commit to: Inquisitor Constantius / Cynoscephalae
Cross-file: Adeptus Astartes / Cults 13353
Reference: Inquisition Investigations / Aegyptus Astartes
Input Date: 3952000M41
Clearance: Epsilon Alpha / Interrogator Capsilor
Transmitted: Kar Duniash, Ultima Segmentum
Transmitter: Nexus, Adeptus Astra Telepathica
Receiver: Astropath Reibuld
As requested, I travelled to Kar Setir in an attempt to unearth information about the Kheprian Scarabs chapter of the Adeptus Astartes. Unfortunately it seems they are as secretive as the Inquisition, if not more so â€“ during the many months I spent on Kar Setir I was unable to find a single marine, though plenty of evidence for their presence.
Not much is known about the Kheprian Scarabs, no previous investigation appears to have been carried out into them, they are not mentioned in the Aegyptus Astartes and no records on them are held on Terra. You will remember that we only discovered their existence after Master Seker Ausar Nephren Ka of the Sons of Sekhmet mentioned them in passing. The rest of the information here is largely gleaned from his knowledge and the few records on them held on them by the Segmentum Administratum. It seems as though they are a successor to the Wraiths of Shu, and I have spent some time on Kar Duniash and Kar Setir examining the evidence for these Kheprian Scarabs. The above armour schematic is pieced together from eye-witness reports.
The desert world of Kar Setir is the only habitable planet in the Setiran system, located approximately 570 light-years to the galactic south-west of Shu. It is home to a well-known shrine known as the Cavern of the Incarnate, of which more information may be found in the attached data file. This is a popular pilgrimage for many in the Ultima Segmentum, and it is believed to be the site at which the Emperor rediscovered one of his Primarchs during the Great Crusades â€“ which Primarch, it is not known. Apart from scattered settlements over the planet and around this holy site, Kar Setir is a dry desert world, with little indigenous wildlife, much of what there is dangerous.
It is on this world that the Kheprian Scarabs are based, but exactly where is not known. A thorough examination of the entire surface of the world revealed no structure that could house an entire chapter of marines, from which I infer that they are based in a well-hidden underground complex. My explorations revealed only circumstantial evidence for the presence of the Kheprian Scarabs: landing marks from a Thunderhawk, discarded Astartes bolter clips, a combat shield with a scarab insignia, and eye-witness reports from the local inhabitants. They speak of â€śMaster Aker Antefâ€?, a figure who is allegedly the Chapter Master of the Kheprian Scarabs, and is rarely, if ever, seen. Although I have found no evidence to indicate that they diverge from the Codex Astartes, neither have I seen any evidence to indicate that they follow it religiously. If, as hypothesised by yourself, they are a successor to the Wraiths of Shu, then we could assume that they have a similar structure to their founding chapter.
Records from the Administratum vaults on Kar Duniash only mention the Kheprian Scarabs casually; many months of work were required to unearth all references to them. It appears as though they are a primarily infantry-based force, having few if not no heavy vehicles. In all references, they are reported as having â€śsuddenly appeared from the desert sandsâ€?, and â€śdispatched the enemy with powerful close-ranged weaponryâ€?. They appear to be adept at infiltrating through apparently featureless desert, and shun long-ranged heavy weaponry in favour of appearing near the enemy and opening up at close range.
I cannot find any mention of any beliefs of the Kheprian Scarabs â€“ only that they appear to have neither Chaplains nor Librarians in their ranks, although absence of proof is not proof of absence. From this we can perhaps hypothesise that they have no special beliefs, although there is no reason to think it differs greatly from the Wraiths of Shu.
Since I was unable to find the Kheprian Scarabs, and that you yourself have assumed that they are Wraiths of Shu successors, I am forced to assume that they from Ultramarine gene-seed.
Unknown â€“ although according to some eye-witness reports the Kheprian Scarabs stay silent during battle, the first the enemy knowing about their presence is the deafening close-ranged gunfire.
May the Emperor forgive me; this report is inconclusive and incomplete, and much is based on conjecture and hypothesis. Due to my inability to find the Kheprian Scarabs, I was not able to research them fully. It is my recommendation that an independent Inquisitor be assigned to unearth more about these mysterious Astartes. I also believe that they should be included as part of the Aegyptus Astartes, even though the original document does not list them at all.
Another point that occurred to me is since the Administratum do not know of their existence, apart from protecting the shrine world of Kar Setir â€“ which they perform most assuredly â€“ what else do the Kheprian Scarabs do? I believe that any information concerning their environs is passed on to them from other chapters in the Aegyptus Astartes â€“ these chapters sub-contracting out their work as it were.
More about the Aegyptus Astartes can be found here, and eventually here. Note that the Aegyptus Astartes is the creation of Nephren-ka - I'm merely adding on my own chapter.
The Kheprian Scarabs use the Night Lords army list, with the following restrictions (note that they are most definitely loyalists, but the NL list is the best way to represent them):
Making up new fluff and names for the allowable gifts/weapons is of course mandatory.
- Every unit must take both Stealth Adept and Infiltrate â€“ any unit that may not take both of these skills may not be used.
- Kheprian Scarabs do not have the Night Vision skill.
- No vehicles may be taken.
- No model may take the MoCU, and therefore no daemons may be used.
- Daemon Weapons may not be used with the exception of the Kai Gun and the Dark Blade, and no character may take psychic powers.
- The following daemonic gifts may not be used: Chains, Essence, Spawn, Speed, Stature, Venom, Visage.
You can make an infiltrating SM army with the right traits, why have you chosen to go with Night Lords instead?
No use the Space Marine list like this
Trait - Sombre
Advantages - Cleanse and purify [your close ranged weaponry] and See, But Don't Be Seen [infiltration]
Disadvantage - Flesh Over Steel [no tanks]
Pretty cool idea. The only problem i can see that hasnt been pointed out is that you say that their planet is the possible location of where a Primach was found. This wouldnt work as whatever planet a Primach was found on would then be used as the Chapter, who has his gene seed, homeworld, for example Lion El'Johnson was found on Caliban and it was adopted as the Dark Angels homeworld, and Saguinuis was found on Baal and as such the Blood Angels homworld became Baal. And the Primachs who turned to Chaos would have had their homeworlds deystroyed by Exterminatus as the population and planet would have been so corrupted by the Chapter. Thus it is impossible for the Chapters planet to have been one upon which a Primach was found as it would have become a First Founding Chapters homeworld and your Chapter would have to be a First Foudning Chapter.
But apart from that small problem that required a long winded answer its cool, keeep up the good ideas.
Well actually... There are two legions that have been wiped from imperial records, their primarchs and homeworlds are unknown. In addition to that the World Eaters homeworld is unknown, and I think the Imperial Fists is also.
A more likely explanation is that the legends are wrong, and not for the first time :)
On the other hand, that Cavern of the Incarnate-stuff (in addition to coming from Morrowind...) sounds more like a burial place for a primarch or an imperial saint, a la saint Sabbat. Most chapters with lost primarchs have legends about their return, for example the Space Wolves and the White Scars.
Becuase then I can have infiltrating assault squads - which SM can't have. And more fun stuff.You can make an infiltrating SM army with the right traits, why have you chosen to go with Night Lords instead?Shh, don't tell everyone I nick my ideas from other people's stories. After all, GW would never do that... :unsure: :rolleyes:On the other hand, that Cavern of the Incarnate-stuff (in addition to coming from Morrowind...)
Originally posted by Anacron+Nov 29 2004, 00:57--><div class='quotetop'>QUOTE(Anacron @ Nov 29 2004, 00:57)</div><div class='quotemain'>Shh, don't tell everyone I nick my ideas from other people's stories.Â* After all, GW would never do that...Â* :unsure:Â* :rolleyes:[snapback]260247[/snapback][/b]
Oh no they wouldn't, that would be heresy...
<!--QuoteBegin-Anacron@Nov 29 2004, 00:57
Becuase then I can have infiltrating assault squads - which SM can't have.Â* And more fun stuff.[snapback]260247[/snapback][/quote]
Well, if you go the long way around you can. If you choose 'See but don't be seen' and 'Take the fight to them' you can have infiltrating tactical squads with close combat weapons. You'd have to pay the price for a significant divergence from the codex though, with a minor AND a major disadvantage... The chaos list still has some wacky options that loyal marines don't get though, and not having 'And they shall know no fear' could be seen as a disadvantage even though you get to re-roll ld tests with the undivided mark (IIRC). The marines are less likely to run in the first place, but if they do they won't stop =)
but he said no mark of chaos undividedOriginally posted by Tubal@Nov 29 2004, 133
Oh no they wouldn't, that would be heresy...
Well, if you go the long way around you can. If you choose 'See but don't be seen' and 'Take the fight to them' you can have infiltrating tactical squads with close combat weapons. You'd have to pay the price for a significant divergence from the codex though, with a minor AND a major disadvantage... The chaos list still has some wacky options that loyal marines don't get though, and not having 'And they shall know no fear' could be seen as a disadvantage even though you get to re-roll ld tests with the undivided mark (IIRC). The marines are less likely to run in the first place, but if they do they won't stop =)[snapback]260902[/snapback]
Member of the Fluffmasters Clan
He did what?!
Anacron, why no mark of chaos undivided? You can just say 'no deamons' instead. You don't want marines who are more cowardly than traitors do you?... But then, no rerolls and no auto-rally is a pretty big disadvantage...
Well, you can't very well have a Mark of Chaos Undivided when you're steadfastly loyal to the Emperor now can you? :huh:
I did think of calling it "never retreat" or some special rule like that - and then fielding some desert great eagles that use rules strangely similar to Chaos Furies. And I see these Kheprian Scarabs who appear then disappear suddenly... if I could use a phase-out rule like necrons I would... the marines disappear back into the desert sands. So not too inappropriate, running away. ^_^