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I've been thinking about throwing together a White Scars army, but my buddies are seriously against it. they say if im goin for speed i should play DE. What are some pros and cons of the White Scars?
They don't have the 2 CCW weapons anymore...
This hsould and will be moved to the Space Marines Section, try posting in the section you wish to talk about next time, thank you.
Mad Props to Angel_of_Rust for the sig.
I guess that your mates may be trying to make a valid point, but White Scars and Dark Eldar are like fish and axle grease - totally different - the dark eldar have numbers, light armour and super fast speed and are able to excecute the 'raider rush' whereas the WS are a predominantly bike mounted army who specialise in rapid space marine style bike warfare
Maireann croÃ* Ã©adrom i bhfad - A light heart lives longest
Maybe it's just me, but aren't the White Scars cancelles? At least that's what i've heard from some people on these forums.
<div class='quotetop'>QUOTE</div><div class='quotemain'>Amid the darkness and horror of a world splintering apart, the armies of the true creators, we who were ancient at the dawn of time, will march forth once more. We shall sweep away all that is chaos and disorder for ours is the true path and none shall defy us.</div>
Translation from ancient plaques attributed to Venerable Lord Kroak
white scars do gain +1atk for 2 weapons.. Please read the bike entry, they no longer dissalow extra CC weapon bonus. Therefore all bikers get that
White scars suffer from using too many bikes and not enough troops to soak damage. Cool army? sure. effective? not really
If you want fast attack, maybe consider something like Raven Gaurd. With the chapter traits, you can take Asault Squads as FA AND Elites. Thats what i plan on doing. There disadvantage is the Flesh Over steel rule, which disallows them some vehicle units, namely Predator Annhilators and LRC's, and they can noly take 0-1 in the whole army, LSTyphoons, LSTornados, LS, Predetor Destructor, LR, and i think razor backs, and maybe attack bikes.
They can still take Rhinos.
So. basically, you have an assault orientated army, with massed assault troops, with support avaliable from tactical squads. My army has started to take shape, the assault squads will be supported by attack bikes, tac squads with rhinos, scout snipers and termiantors. Basically, the terminators teleport in, the scouts pin the unit, the assault squads race up, followed by rhinos and attack bikes, the scouts let go at the unit closest to the termies, there pinned. the termies asasult next turn, ripping apart the unit in Lightning clawed frenzie, to consolidate onto the next unit, which has stupidly come over to try and help there dommed comrades.
Well, thats the plan.
Possible other choiceas are make you own chapter, or look at doom Eagles, Storm Lords or something.
A wise man once said: Blow me @$$wipe :lol:
lynx i do agree with the raven guard idea....i mean who dosent like assault marines...they are exspensive and fairly well armed...and of course there is shrike and his extreamly exspensive shrikes wing...and the whole lightning claws they are good too...
if you want a close combat orientated army...i think that hmmmmm lets se now...black templars...they are good but no devestator squads = annoyence because a blown up predetor + blown up land raider crusader = no more heavy support.
um white scars....naaa bikes to exspensive so not enought men to soak up damage...
wait a minuet...the best assault chapter ever... blood angels
ok blood angels positive's: death company, furioso dread,black rage, charging bonus's and o course veteran assault troops...oh and as an assault chapter...devestators, ball predetors.
Blood angels disadvanteges: exspensive chaplains, some other stuff i dont want to explane because of copy right laws...
i play blood angels and they are exceptional at close combat and they can hae some awsome fire power awsell.
so really...i would go blood angels over white scars.
P.S. Blood angels rule, the anger lets us ignore wounds ...hehehe
Well, the bike thing does have great appeal doesn't it, but they are rather a DA 'Ravenwing' wannabe chapter.
Here's how I remember the White Scars rules I've read:
Bike Squads may be taken as troops (not Scout Bikes, they are only Fast Attack)
They may take an Attack Bike with Bike Squad but may Attack Bike Sqauds must be taken as Heavy Support rather than Fast Attack.
They have no access to Dreadnoughts or Land Raiders (although they may have 1 Land Raider Crusader).
They may not take a Vindicator.
Ravenwing are more specialised, utilising only Bikes, Attack Bikes and Land Speeders in all Force organisation Entries. Everything must be on or in a Bike, and Attack Bike or a Land Speeder.
The White Scars suffer from not being specialised to the same degree as Ravenwing, but do allow for a more flexible force.
Under the new rules, with mixed Land Speeder types and the ability to ride a Bike 24", the Ravenwing have become an even more potent force.
As a further note, depending upon your painting skills, White Scars can be a hard army to make look good. White is terrible when used as the primary colour unless it is done very well.
Hope that helps,
Terminator Based Custom Chapter
White scars used to be really good:
All bikes can have an extra CCW and are better riders than other SMa
HQ - all on bikes, quicker to get into CC where HQ excell
Elites - Terminators in land raiders or vetreans in rhinos/razorbacks, no dreads
Troops - Bikes, scouts and mounted tactical squads
Fast attack - land speeders, assualt squads and scout bikes
Heavy Support - Attack bikes and no restriction on tanks whatsoever
All in all they were an elite, fully mounted army that relied on bikes, jump troops and ARMOURED VEHICLES.
NOW they suck and the rules go completely against their fluff
They can only have ONE tank
APCs take up FA slots which should be reserved for other units
No more CC bikes
They now can take dreads and foot troops just like other chapters.
WSs players, do not stand for this!