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Ive always been a space marine player and ive always used 10 man tactical squads. I recently thought about this question. Is it better to have 5 men squads or 10 men squads? In 5 men squads, I would be able to have more heavy and special weapons in my army and i would be able to target more units per turn but, they would have problems with hth and morale. In 10 man squads, they would be decent in hth and good with morale but, i couldnt have as many heavy weapons and special weapons in my army and i couldnt be able to target as many units per turn. What are your thoughts/experiences on this? Thanks!
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let me put it to you from an ork's perspective.
5 man squads gets you more big guns, and a marginally cheaper troop choice. however, this is pretty bad for anything else.
10 man squads are much better, being much more vicious in close firefights, assaults, and can usually be combined easily with two or three other squads.
this does require that you buy no heavy weapons for your tacs, but since one heavy weapon wastes much of the potential of the tac squad the heavy weapon is with, i'm not too fond of it. my mates will have won much more battles against me if they had taken more marines, rather than more heavy weapons!
Yeah, this is excellent! TY Angel of Rust!
Graktoof the vile, victor of 1000 battles, partial credit to 1000 more, and sore loser about the other 8000...
oh no here we go again
personally i say five man squads, as long as you want more heavy weapons,or are good for traits like trust your battle-brother if you want good cc at loiy point cost.(since its 3pts a model, for 5 guys that like having another marine)
10 guys are good if your going to need to slog all the way across the board and get some guys killed along the way...
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I find they are both very usefull, depending on what you are using them for though. Ten man squads for like close fire fights and close combat and capturing objectives, that sort of thing. Five man squads for things like when you need alot of heavy weapons, like if your fighting horde armies in like a 1,000pts game. Basicly five men for lots of fire power, ten men for if they are getting close and likly to take alot of hits (from close combat or assault).
Thats my opinion though, hope it helps
Don't worry about morale anymore, get a Captain or Master and all your Ld tests use his Ld value which isn't that bad.
If you want more heavy weapons in your squads use more devastator squads. Small devastator squads with 2-3 heavy weapons will not cost a ton of points and will be just as effective.
Personally I like 10 man tactical squads since they are versitile and used to kill troops. If they are footslogging, give em a heavy bolter and give the vet. sgt with a storm bolter. That's a lot of rounds fired per turn.
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bolters are good wepons. you still need a good solid troop base. i say ten man. especialy with new rapid fire rules. the meek little bolter is awesome.
example: shooting at guardian
bolter hits 3, kills on three
plasma gun hits on 3, kills on 2
make sure the special and heavy wepons in your squad are anti infintry so bolter shots arnt wasted
all your anti tank is usualy in heavy support
sorry i totaly rambled
but just go for 10 man squads
*keep faith in the bolter* lol
First off you never want odd number squads, its either 6, 8 or 10 marines. Not 5
I use 6 man squads for lascannons and 10 man for moving around the field and counter assault + objective taking
8 man is more for something inbetween but I generally only take 8 man for devestator squads
Again, never take 5 man squads
Why not take 5 man squads???Originally Posted by Kirasu
It takes 2 models killed to make them take a leadership test regardless of if its a 5 or 6 man squad.
After that, it only takes one casualy anyway, so i would have to say it would be much better taking 5 man squads instead of 6 man.
Am i missing something here?
cant go wrong with a tatical squad of 10 in a rhino, mobile accurate dangerous rapid fire goodness
You don't want to take an odd number of models not due to casualties from being fired on in one round, but because of the total unit value for tallying up end game scores. Letâ€™s say you take a five man squad. It takes three casualties during the game. Your opponent gets victory points for it because it has been reduced to less than half strength. With six men, it would take four casualties to reduce it to less than half strength.Originally Posted by joebloggs1987
Now this isnâ€™t quite as apparent from five to six, as it is from six to seven. You pay for an extra model, but you donâ€™t get the full benefit from that extra model due to the fact that it is still reduced to less than half strength with four casualties.
So, now for my recommendation:
Take ten man squads for close quarters shooting. Drop them in a rhino if possible, and run them up to the enemy line unload them and rapid fire twenty shots on them because youâ€™re within twelve inches.
Take eight man devastator squads for heavy support. If you only take six men, then only two men have to die before you start losing heavy weapons. If you take ten though your paying extra points for models you may never use.