The Quintessential Witch Hunter Army - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member The Preacher's Avatar
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    As a new player not only to the Witch Hunters, but to WH40k in general, I'm trying to gather as much information about the Witch Hunters as possible before purchasing my first 500 points of units. The primary reason I have decided to start with the Witch Hunters as my army is purely asthetic. I like their dark gothic style and am interested in painting the models. I'm not worried about how difficult they are to play, as I generally just enjoy playing wargames, even if it takes a while before I learn the best tactics to use.

    I'm not really looking for advice on which units I should get. I'd really like to make that decision on my own. Instead, what I'd like is for some SoB/WH vets to summarize what makes the Witch Hunters unique as an army, and identify any key principles that I should keep in mind while building my army. For example, I'd like to know some common tactics the WH army might use, and would like to know my weaknesses as well. For example, from reading on this forum it appears that the WH are most effective with close range shooting and can use faith points at key moments during the battle to make their attacks more effective. However, it also appears that they are weak to vehicles and long range weapons.

    Another question (it's a bit more general) is that I noticed that some units (like the Palatine) don't have models in the GW catalog. Can I just use a different model (say, the Canoness model) to represent that unit (or perhaps I'm just missing something)?

    Anyway, I'd appreciate any advice that a Sob/WH player would like to give. They seem like a pretty interesting army and I can't wait to get started with them.

    Every man I meet is in some way my superior; and in that I can learn from him.

    -Ralph Waldo Emerson

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  3. #2
    Cthulhu's Lovechild CBrate's Avatar
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    Firstly, welcome to the game/hobby/lifestyle/curse.

    WH have ways of defeating armour. Mostly melta-weapons (meltabombs, meltaguns, inferno pistols & multi-meltas) and the Exorcist rocket launcher.

    About the Palatine, yes. Just use the Canoness model or doll up a Veteran Superior to be suitably impressive.

    Just read though these forums and you'll pick up tips on tactics and whatnot.
    And over there we have the labyrinth guards.
    One always lies, one always tells the truth, and one stabs people who ask tricky questions.
    http://xkcd.com/246

  4. #3
    Senior Member Squirrel's Avatar
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    Use the Canoness model. Once you move up to 1k points, you'll want a Canoness and not a Palatine -- whoa! Look at that! You don't even need a new model! Since you're talking about faith points, I take it that you're interested in an at least primarily, if not fully, SoB force. Is this right?
    OMFG1337!!!!111one

  5. #4
    Junior Member The Preacher's Avatar
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    Originally posted by Squirrel@Dec 9 2004, 017
    Since you're talking about faith points, I take it that you're interested in an at least primarily, if not fully, SoB force. Is this right?
    Right now that is what I'm leaning towards. I've toyed with the idea of using some allied troops, but until I get a little more experience (and can better identify the weaknesses of my army), I'd like to at least try for a Sisters army. I guess my thoughts right now are to buy mainly Sisters for my first 1000 points, try a few games, and then see if I feel the need to supplement with a different army.
    Every man I meet is in some way my superior; and in that I can learn from him.

    -Ralph Waldo Emerson

  6. #5
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    You won't need any supplements in 1,000 points.

    Defining characteristics of sisters of battle are their faith points, the exorcist and immolator tanks and their fast attack choices: seraphim are extremely versatile and hard-hitting, while dominions can take a huge number of assault weapons.

    Weaknesses can be the relative absence of long-range firepower if you discount the exorcist and any heavy bolters. Apart from specialised combat units (such as celestians and seraphim) the sisters are very weak in cc. They also go down easier to shooting, despite their heavy armour, because of lower toughness than marines.

    My favourite tactic is to have a solid firebase, let the enemy come closer and then perform counterattacks with my seraphim, dominions, and celestians. Also, if you take exorcists, be sure to start them behind cover as they can move and shoot at full power. Actually that's the tactic I always use with few variations.

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