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I just want to know how many of use Chimuras, and if you do, how do you? What is effective?
Do you use the Heavy Bolter or Flamer?
With the changing Marine armies, do we need to be more mobile. Or are we just wasting time carrying around week troops?
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I've never played with a Chimera, but I can see thier usefulness. I like to think of them like Rhinos. Main Job = move troops to better firing positions. Second Job = destroy anything you can before you are destroyed yourself.
Even with extra armor, smoke launchers and a pintle mounted whatever, a Chimera isn't going to last too long unless there are alot of them. The multitude of variant chassis configurations out there might give you some advantages. The twinlinked heavy bolter turret, the autocannon turret, the heavy flamer turret and the ubiquitous multi-laser turret are all decent at what they do. Yet the Chimera still has but one main function: deliver troops to the fighting. With a cargo hold capable of 12 troops, the Chimera can carry the most fighting men save the Land Raider Crusader (just talking Imperium here). Delivering those troops to the front lines must be job one. Sure, you might get lucky and destroy a tank on the way, but more than likely you will not. The Amphibious special rule is nice, but the overall usefulness isn't really that worth it. Its usually still difficult terrain to get into the water in the first place on any sort of river or canal. Plus if you get hit by a AP1 weapon nowadays, your troops bail out...killing themselves by drowning!
Each item in the IG armory is there for a purpose. Each item has its usefulness now and then. IMO the Chimera is a good vehicle for delivering troops. Period, end of statement.
182nd Cadian Para Infantry Reg
E Company Commander
3rd Company, White Templars
Shas'O Dal'yth Shi'Or'es
IVth Dal'yth Hunter Cadre
Chimeras as mentioned above are transports plain and simple. I personally go with a Multi-laser and hull mounted Heavy Bolter and sometimes smoke launchers.
If your opponent has a hard time dealing with armor, then your Chimeras may draw a important fire that he cant always spare (very good for you)
If your opponent can deal with armor, then hopefully you will get one good move out of your Chimeras and anything that survives can drive around, shoot and tank shock until your opponent gets so annoyed he decides he has to kill it.
Plan on them being expendable.
I am the Aquila-Guerilla!
chimera's are great light tank. however, their layout is determined by their intended function.
if you simply want long range support, go for a ML/hullHB (or turret AC). it's cheap and easy.
if you want a mobile fire base that can move up with your men and heavy tanks, go for turretML,hullHB,pintleHS (and perhaps smoke). i like this option best, as it can lay down good firepower on the move, and draws fire away from your heavy tanks if you're lucky.
mini hellhound. good for suicide squads (ie 4 flamers/meltas/plasma). it has hullHflamer and turretHflamer. combined with a hellhound, you get some serious burniation.
these are the main three layouts.
BoxANT, not to be an ass, but how does the addition of three S4 shots at 36" turn the chimera from "long range support" to a "mobile fire base"?
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Originally posted by General Nuke Em@Dec 9 2004, 23:57
BoxANT, not to be an ass, but how does the addition of three S4 shots at 36" turn the chimera from "long range support" to a "mobile fire base"?[snapback]271211[/snapback]
the question is, why would you keep a chimera back? instead of moving it up w/ your troops. the answer is either to provide cover, or because you're keeping something inside it that you don't want near the front (MasterVox).
now if you have a squad that is not moving up and laying down fire, you probably shouldn't waste 12 pts to upgrade to Hstub, 3 pts for smoke, and perhaps 5pts for Xarmor. because you'll be stationary most of the time. you want to keep this chimera cheap. and use it as "long range support". autocannons work best due to their 48". but ML/HB work as it is cheap. yes you *could* throw in a Hstub. but a chimera that stays back wont utilize that extra 12pt as well as a chimera that moves forword.
granted an extra 3 Str4 shots from a Hstub wont all of the sudden turn a normal chimera into an exterminator. but since the chimeras that move forword are going to be closer to prime targets, you have a better chance to use those extra points effectivly.
perhaps i should of called the "long range firepower" chimera the "cheapest" chimera
personally i like the 9x36" shots on the move the Hstub gives. you'd be surprised how much attention they garnish from your opponent. it's almost as much as a hellhound!