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Ahh, I just finished assembling and primering my first Guard Squad this morning. Joy! I didn't do much converting this time, because I wanted to see what the models would look like first, although I do have my missile launcher trooper crouching behind the shattered mantlet from a Land Raider Sponson. May he be so lucky as to score such kills in the future !
Anyhow, I've been planning out how to expand my army from the initial box, and I think that I will buy one more box to get the next two squads for my 1st Platoon and then buy an Armored Fist Squad for the command Chimera and the last squad of the platoon, then get a box of the heavy weapons to finish off those, and a metal LT. for the Platoon Leader, and then a metal Psyker for the squad. With the heavy weapons troops, I'll be able to have enough plastic Guardsmen left to mount Flamers on and put in the Command Squad. Wow, that's still a lot of money, and it's just one platoon. If I was playing Space Marines, I could be done with my army now . Well, it will all be worth it in the end. Having big platoons is a real advantage in games like Patrol. I made a Chaos Space Marine player quit in frustration once after two rounds of my big Platoon picking off his reserves as they came on the board. I really don't get why most of the Studio's IG armies are so small; maybe the 'eavy Metal team didn't paint very many troops?
Of course, I have to look past that, and eventually, I'm going to want my first tank. Now, I had been thinking that I wanted a Platoon of three Russ', but given that many of the scenarios limit or break up the heavy support choices, I don't think that I'll be able to use the Platoon formation often enough to rely on it, so I guess that I will break down and adopt that unhappy doctrine of using tanks to support infantry (which, incidentally, was demonstrated to be obsolete in the opening year of WWII.)
With that in mind, I will want a Demolisher, like BoxAnt suggested. The Demolisher is better armed and armored than the Russ, and has more options. It is more expensive than the Russ, though, and that made me question my strategy of keeping things cheap. Upon reflection, though, I decided that it was OK to spend points on upgrades for units that were already tough and were some of the better units in the army. Most Space Marine players don't mind upgrading their Marines, because the Marines are good and tough. Most Dark Eldar players upgrade their Lords because their Lords are good and tough. So, it makes sense to upgrade the armor units for the IG army, because the armor is good and tough, while leaving the infantry cheap, because the infantry is unskilled and weak.
After all AV 14 is, except for the Monolith, the best AV one is going to get; even Lascannons only have a 1/3 chance of hurting this value. So I think that tanks are a reasonable thing to invest points in for things like sponson weapons and armor upgrades. Now, while it's true that the flank armor of the tanks and Chimeras is much weaker, when there are lots of Guard infantry in those flanks, it will take the enemy a while to chew through those troops, and meanwhile, the tanks can react. So, it seems to complement the expensive tanks to have lots of cheap infantry to guard their vulnerable points, and the joy of having a turret is to keep your front armor pointed at the enemy while you shoot something in a different arc.
Speaking of tanks, isn't the new Hellhound great? Has anyone used it yet?
Well, that's enough rambling for one morning...
the hellhound is great, indeed, but not in the same sense that a leman russ is great...
I've used it, and it is, apart from conscripts, the funniest unit the guard can field. There is the lovely reaction: "how do you mean, you can lay the template in any way you want?"
The inferno cannon is devastating against most armies. Unlike most think, it do has its role against SM. You have a very good chance of hitting a lot of them, and you wound on a 2+. AND, you can still fire the heavy bolter! Though it is not an ideal weapon against necrons...
It has the AV of a dreadnought, which is nice.
For organisation purposes, the benefit is that it counts as a fast attack unit!
Anyway, not the best for its points, but the most fun for its points!
I love tanks, and because I usually play 3+ save armies I usually will have in order. Russ, Bassie and Demolisher. I drop the demolisher the minute I know I am playing Necrons, however, in which case I add another Russ.
Hellhounds became way better with the last Codex change, and are effective against Everyone, minus Crons. The best Tank for point value, is the Bassie, but I wouldn't add it first. A Bassie needs cover, and if you can't find cover, it is good to have tucked behind a Russ. I know I am a bit odd, but I like to have a Techpiest and 4 Tech Servitors in base contact between the Russ and Bassie. Fix either tank with a 2+, Or have a Techpriest and Honorifica, and 3 Servitors, and have some tank support.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
I have used the new hellhound and I think its alot better than its previous incarnation. With more armor and longer range its an improvement in everyway over the old one except fo the cost of course, but the hellhound is still very affordable. It works magnificently against anything not wearing power armor but even space marines can't simply ignore it and it will cause them a a least a few casualties a game provided your using it effectivly.
you're on a great start, sounds like your IG are coming along very nicely.
you first should be a Russ. hands down. it's the work horse of imperial armor.
second, a bassie. no IG army should not have one. the bassie is 2nd to only the russ in the "hallmark" tank of IG. and nothing pisses of MEQ players than not being able to hide from the pie plate of doom.
i'm glad you've decided to go w/ the demolisher, it's really a great (if not often over looked for another russ) tank. Las/Plas is the way to go, as they often to more damage over the course of the game than the demolisher cannon! everyone sits ~30" away from the thing thinking that they're safe
HellHounds should only be used *after* you've filled up all your heavyslots! they're *great* light tanks! and i've seen them RIP apart orks/Tau!! nothing pisses of a Tau player more than having an entire firewarrior squad incinerated in one turn!! no cover saves!!
as for the "extras", don't go overboard i *don't* take extra armor/trakguards/RTmod for any of my tanks. Smoke used only on my chimeras/HH. i only put PintleHS on chimeras. ImpComms on a Russ usually (if i take it).
but i always take sponsons!
I send my hellhound after scout squads. My god how marine players hate that. Almost as much as they hate the pie plates.Originally posted by Montsegur@Dec 30 2004, 13:52
I have used the new hellhound and I think its alot better than its previous incarnation. With more armor and longer range its an improvement in everyway over the old one except fo the cost of course, but the hellhound is still very affordable. It works magnificently against anything not wearing power armor but even space marines can't simply ignore it and it will cause them a a least a few casualties a game provided your using it effectivly.[snapback]289421[/snapback]
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Well, I recognize the danger in choosing the Demolisher as my first tank, in that its main weapon is much more short ranged than the Russ, and it is more expensive, so presents more of a loss to my army if it is lost. On the other hand, I think that the strategic advantages of the Demolisher outweigh the strategic disadvantages, in that the Demolisher allows me to engage a wider range of targets with more success than the Russ, from 2+ save models to other armored vehicles. Since I don't plan on having a plethora of Lascannons in my army, these will be important roles that need to be fulfilled. In addition, strategically, I plan on making my chosen mission to be Night Fight, where long-range fire is less effective. So, I think that the Demolisher will, in general, fit the theme and strategy of my army better.
Y not hhave a few sentinels , even though im new to gujardd they seem pretty awesome, aand the one witha lascannon seems pretty sweet. hide behind cover and blast the enmy when they come around.
"Fight like gobbos"- Skarsnik
I was gonna have 3 Sentinels with Lascannons in my army, but i decided against it because it would cost Â£36!
Demolishers are great in missions like Bunker Assault and Hold at all costs, because if you're attacking OR defending in either, your opponent cant escape its excellent cannon.
Ive taken 2 Russ', and a Demolisher. it seems a good combination. Especially when you have some Lascannon teams backing them up. Also, a Hellhound. cant forget the hellhound!
the best use ive found for Old Hellie so far is those damned Eldar thining they're safe with conceal. Burn 'em out! and Heavy Bolter them for good measure too.
Your guard army is sounding god at the moment. If you take heavy weapons bases, i find that they are most effective as support squads attached to the HQ. that way they can cover your army as they advance.