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First off, I am a Tau player - I have information on most armies, but Daemon/Witch Hunters have interested me ever since their codecies come out. I haven't even completed my Tau army, so I will be buying them first, but I might be interested in buying one (a single one) of these codecies, and I need to know which one.
Which one is more worth it? What are strengths, weaknesses, and how are the specialist units (ones taken by DH but not WH). ANY opinions will be viewed and appreciated!
Well i dont kow too much about WE so, ill tell you some of the strengths and weakness's of DH
this is strictly IMO
Grey Knights are the best unit out there IMO
Not the same old tactic all the time, so in other words, it has alot of diversification
lots of different ways to build a DH army
Expensive (money wise and point wise)
Low numbers on the tabletop, you will be outnumbered
if you have played armies that rely on numbers, this may not the the one for you
every time a unit dies, it can become crucial (low numbers)
Then ofcourse, you know you can always have the two together, both WH and DH in the same army, but i say find out more about the WH beofre you make your decision
[40k] - Dark Eldar
The Daemonhunters are a close combat army, they excel at fighting ANYTHING in hand-to-hand, not just Daemons (although, they've got a slew of special anti-Daemon rules as well). The Witch Hunters are a close-to-medium ranged shooty army with specialties on fighting enemy psykers (Eldar, Thousand Sons, SM Librarians, etc).
-Excel in close combat because of Grey Knights.
-Lack in anti-tank shooting power (lascannons, etc), but excel in anti-swarm shooting (stormbolters and flame template weaponry).
-Unconventional mobility: Grey Knights are not allowed to use Rhinos or Chimeras, but can Deepstrike even if the mission disallows it (Troop & Heavy GK units cannot ever Deepstrike, but Fast Attack, Elite, and HQ GK units can).
-Daemonhunter Inquisitors are very combat oriented. They have access to terminator and artificer armor, just about every kind of close combat weapon used by the Imperium (including Daemonhammers: thunderhammers that strike faster against daemons), anti-Daemonic henchmen types, and a whole slew of useful anti-Daemon, anti-Chaos, & general-use wargear.
-Low body count. GK are *EXPENSIVE*, both monetarily and points-wise. You'll be outnumbered by every army except Deathwing.
-Excel in close-ranged shooting (flamer- & melta-heavy)
-Lacking in long ranged shooting (very few weapons over 24", and none that are anti-tank aside from their own vehicles)
-WH-specific vehicles: unlike GK, the SoB can take transports, and have a few unique tanks that no other amy uses.
-Witch Hunter Inquisitors are built for psychic warfare. They have better psyker powers than DH Inquisitors, and plenty of anti-psyker weapons and wargear. The downside is limited combat use (they don't have terminator armor or some of the more rare combat weapon types). They also have anti-Psyker retinues. They're still very combat effective, don't misunderstand me, but DH Inquisitor units deal a lot more damage.
-High body count: SoB are CHEAP, barely more than Stormtroopers, and they come with both power armor and bolters. In fact, they're cheaper than SM & come with SM equipment, but lack SM's stat upgrades. You can effectively swarm your opponent with a 3+ save, bolter-wielding force.
-Faith! SoB units generate Faith points, which can be spent to perform battlefield miracles. These are VERY powerful and more than make up for the lower stats and CC abilites of SoB.
Both armies can use inducted IG or allied SM (although there ARE limitations on what units and how many, so don't go planning some uber-Imperium force). They can also both use allied forces from the other's army (DH can ally some WH units into their force, and vice versa). Again, there are specific rules as to doing this, page 21 of the DH codex and page 25 (IIRC) of the WH codex. Check out one of these pages before planning ANY combined force of DH/WH/IG/SM, as there are specific rules.
Both armies have access to Stormtroopers, Assassins, and Orbital Strikes (there are two generic strikes, and each army has their own unique third strike as well - the DH's is anti-armor, the WH's is anti-psyker).
Also, both lists allow your enemy to take certain advantages. If you play a DH force that includes Grey Knights, your opponent is allowed to field a Greater Daemon (generic, not one of the Four Powers' and Daemon Packs. This rule applies to EVERY army facing you, not just Chaos ones. They still have to pay the points for those Daemons though, don't worry. If you play WH, your opponent is allowed to field traitor Guardsmen and a heretic. I'm unsure of how it works, as I don't actually play WH, but it's basically giving your foe cheap Guardsmen and a good HQ. Again, your foe still has to pay for these units, so it isn't that much of a disadvantage.There isn't an answer for this. Anyone who says one of the armies is better than the other (and this applies to every 40K army) is lying. It all comes down to play style, army lists, and tactics. If you like CC armies, Daemonhunters are better. If you like shooty armies, Witch Hunters are better.Which one is more worth it?
mEGALO is very good at giving info the the newbies, so listen to him carefully (Y) . I totally agree with your last statement too, no army is better than the other at everything, only certain little things like CC and shooting.
Though, i think daemonhunters can dish out a TON of firepower if used correctly. Inquisitors, grey knights. termies, stormtroopers, orbital strikes, purgation squads, all have good ranged potential, you just have to be able to use their potential well , and to your advantage. Plus, to increase the amount of firepower you can dish out, you can take a few imp. guard squads with plenty of anti-tank weapons in.
If you cant decide on one army, i would get the hq and 2 troops just for one army. Then, later on, start to include some units from the other army. My army will consist of DH, WH and imp.guard. It will probably have 1 grey knight squad, 2 stormtrooper squads, 1 imp.guard squad with lots of anit-tank weapons and 2 SoB squads. That is a hell of a lot of firepower, but of course, it will take me a very long time to get to that level.
Both od the armies are very good in their own ways, but in the end, it all comes down to personal preference. No army is better than the other, it all depends on how you like to play.
Hope this helped.
Grey knight squad 1