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Ok i have all 3 index astartes, was reading the section they have on these guys. They have Neophyte's in their squads etc. So with the descriptions in index astartes 2 they arent allowed to make use of scouts squads? they have only the tactical squads based in that book?
Who has built an army that way? 10 Initiates with bolters and 5 Neophyte's with shotguns sounds pretty kool.
Do they have particular models for them or have people used parts off the cadian models, painting their armour black and putting the markings on their shoulder pads etc?
Let me know how it is and if their is more info in other books.
So what's your question here? Which models to use for neophytes? You use scout models,since basicly they're the same thing. The reason you can't have scout sqauds in a Black Templar army is because they don't put thier recruits into specific sqauds like everyone else does. A normal SM chapter puts all thier neophytes (the SM term for new recruit) into sqauds,where a veteran marine (scout seargant) teaches them the basics of being a marine.Seeing as how they're new to it all, they're given the less intensive tasks of scouting and recon,thus forming the scout squads.Black Templars operate under conditions that don't allow enough time for this process,so in order to train their neophytes,they stick them into sqauds with already-trained battle brothers,so that they might learn from direct tutoring in actual combat situations.
Hope that explains it.It was a rather long winded explanation but I was trying to be very specific.
Nope, that explains everything, will have to think about this, i thought 10 scouts as snipers could be very useful in tying up numbers and keeping them put but extra soldiers in a squad might be useful too. Anyone think they have good pros and cons for both choices?
Well you see, thats the thing. Black Templar Neophytes are taught in the Black Templar style of close combat, so they don't have Sniper Rifles available to them. They don't act as true scouts either, so they lack the special rules that scouts normaly have. It might be useful to note that while Initiates are subject to Vows and all the benefits and drawbacks associated with them, Neophytes are not. Your Neophytes will get cover saves, fight at normal initiative, etc, but they don't get the bonuses.
I take them for fluff reasons and also because they are cheap and give me extra sets of hands to fight with. They have Strength and Toughness 4, which is great for 11 points.
"Courage is not the absence of fear, it is the conquest of it." -Anon
uses for Neophytes:
8 cc marines
1 marine with pf
5 neo's with ccw/bp
per new assualt rules, BTs get 45 attacks and can assualt wihtout ever being shot. huge squad numbers mean they can almost take on a dread, even without a powerfist. numbers, numbers, numbers... thats what neophytes do