Question On Gk Dreads - Warhammer 40K Fantasy
 

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  1. #1
    Member cyan's Avatar
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    ok I looked all over the forums but found nothing on this.

    what are the stats on the GKD psycannon ? I own the DH codex but can't find the stats anywhere :hmm: . I have been getting a DH army started and of coarse want to have a dread backing them up. But i want to know all the facts about the thing.

    please reply
    or reply to cyann76@yahoo.com

    Thanx


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  3. #2
    Member grand_master_cadillus's Avatar
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    the rules arnt in the codex
    i have a psycannon on my dread. an i asked the gw guys an they sed just treat it as a normal psycannon an use it at 25pts
    I do apologise. My previous signature was positively turd. Let's hope this'll be better.

    Aw, crap. I failed.

    Cadillus

  4. #3
    Son of LO darkreever's Avatar
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    ya the dread psycannon is the same as all the others...

    Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.

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  5. #4
    Member grand_master_cadillus's Avatar
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    the only thing i dnt no is if you move is the range still reduced to 18"?
    I do apologise. My previous signature was positively turd. Let's hope this'll be better.

    Aw, crap. I failed.

    Cadillus

  6. #5
    Member cyan's Avatar
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    I&#39;m guessing it&#39;s like when a term uses one and it always fires 36&#39;&#39; even when it moves.... corect me if I&#39;m wrong <_<

  7. #6
    Member grand_master_cadillus's Avatar
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    ye thinkin bout it, that would make sense, as heavy weapons can still be used on walkers even if they move
    I do apologise. My previous signature was positively turd. Let's hope this'll be better.

    Aw, crap. I failed.

    Cadillus

  8. #7
    Son of LO mEGALOMANIAC's Avatar
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    A psycannon on a Dreadnought would stay at 36" all the time. You&#39;re also correct about it&#39;s cost and stats, same as a regular one. It really isn&#39;t a good weapon for a GK Dreadnought, as cool as it may seem, because you can give the same weapon to any of your GK. Twin-linked Lascannons, Multi-meltas, Plasma Cannons, and Assault Cannons are all better choices.

  9. #8
    Member grand_master_cadillus's Avatar
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    except, psycannons ignore inv. saves, making them slightly preferable
    I do apologise. My previous signature was positively turd. Let's hope this'll be better.

    Aw, crap. I failed.

    Cadillus

  10. #9
    Senior Member Baratos's Avatar
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    Not really, as an AC has more shots, rends, and the only time ignoring inv saves will be even noticable is against daemons and shadow fields.
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  11. #10
    Son of LO mEGALOMANIAC's Avatar
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    Baratos is correct. Ignoring invulnerable saves isn&#39;t as amazing as people think.

    Having a lower AP is better, since more models use Armor saves than Invulnerable saves.

    Also, the whole point of the weapons I listed was that they were anti-Tank weapons. Daemonhunters need anti-Tank help more than they need another psycannon.

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