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  1. #1
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    HQ 1
    master of sanctity
    Thunder hammer
    master crafted
    bolt pistol
    terminator honours
    bionics
    frag grenades
    Bike
    artificer armour
    Group Total 222
    HQ 2
    master
    terminator armour
    bionics
    storm bolter
    power weapon
    master crafted
    5 command terminators
    2 heavy flamers
    Group Total 365
    ELITES 1
    techmarine
    bolt pistol
    full servo harness
    2 servitors
    2 heavy bolter servitor
    Group Total 171
    ELITES 2
    dreanought
    assault cannon
    extra armour
    Group Total 110
    ELITES 3
    dreanought
    lascannon
    missle launcher
    venerable
    tank hunter
    extra armour
    Group Total 170
    TROOPS 1
    9 man tactical squad
    2 flamers
    vet sarge
    frag grenades
    power fist
    bolt pistol
    rhino
    smoke launchers
    extra armour
    Group Total 240
    TROOPS 2
    9 man tactical squad
    plasma gun
    plasma cannon
    vet sarge
    krak grenades
    plasma pistol
    bolt pistol
    Group Total 192
    TROOPS 3
    6 man tactical squad
    flamer
    multi melta
    vet sarge
    combi melta
    rhino
    smoke launchers
    extra armour
    group total 179
    FAST ATTACK 1
    5 man bike squad
    1 attack bike
    2 melta guns
    vet sarge
    close combat weapon
    plasma pistol
    combat shield
    Group Total 261
    FAST ATTACK 2
    5 assault marines
    2 plasma pistols
    melta bombs
    Group Total 130
    HEAVY SUPPORT 1
    predator annihilator
    lascannon sponsons
    extra armour
    Group Total 150
    HEAVY SUPPORT 2
    whirlwind
    Group Total 85
    HEAVY SUPPORT 3
    9 devastators
    missle launcher
    lascannon
    heavy bolter
    missle launcher
    group total 225
    TOTAL 2500

    this is my army list i own about 2/3 of it at the mo need help with how to use it and what could be don changed or swapped. urgent got tournament coming up!!! thnks

    chaplainxavier17

    into the fires of battle unto the anvil of war


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  3. #2
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    hmmm... this list seems too HQ heavy to me.
    you need to spend lss on them, and put the points into something more useful.
    The assault squad is just too small for this size game. bump up their numbers.
    The devastator needs to focus on one aspect, so drop the heavy bolter and pick up all missile launchers.
    You also may want to take points from the elites section to get more guys, cos there is very little actually there with which to use as troops, especially in that size game.

    Yeah, this is excellent! TY Angel of Rust!

    Graktoof the vile, victor of 1000 battles, partial credit to 1000 more, and sore loser about the other 8000...

  4. #3
    LO Zealot Chaosbrynn's Avatar
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    Hey Man, Welcome to LO

    Glad to see you read the rules as you didnt post the point cost for each item.

    You do need to work on your listng however as this one is very hard to read. Try putting some spaces in.

    Not only that but I just ran out of time. repost and ill try to help.

    Cheers!
    Mentor of Space Marine Commanders far and wide.

    Efficiency VS Point Cost VS Ease Of Use - Your best bets:

    1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant

    2) 8 man Devastator squad - 4 missile launchers

    3) Land Speeder Tornado - HB + AC

  5. #4
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    Originally posted by chaplainxavier17@Jan 19 2005, 15:57
    TROOPS 1
    9 man tactical squad
    2 flamers
    vet sarge
    frag grenades
    power fist
    bolt pistol
    rhino
    smoke launchers
    extra armour
    Group Total 240


    TROOPS 3
    6 man tactical squad
    flamer
    multi melta
    vet sarge
    combi melta
    rhino
    smoke launchers
    extra armour
    group total 179

    FAST ATTACK 1
    5 man bike squad
    1 attack bike
    2 melta guns
    vet sarge
    close combat weapon
    plasma pistol
    combat shield
    Group Total 261

    FAST ATTACK 2
    5 assault marines
    2 plasma pistols
    melta bombs
    Group Total 130


    TOTAL 2500
    [snapback]307008[/snapback]

    For the Troops 1, you can't have 2 flamers, sorry, though you can in command squads.
    For the Troops 3, get rid of A) the rhino and the flamer or the Multimelta.
    For the Fast Attack 1, put a Multimelta on the attack bike.
    For the Fast attack 2, don't include it, they'll get killed fast, unless you can make it a ten man squad.
    Don't include veteran seargents or assault weapons in tactical squads with heavy weapons, it will make one or the other useless. If you want Heavy weapons in Tactical squads, have a 5 man squad. have 7 to 10 in squads with CCW sergeants and assault weapons.
    If you want a squad to move, shoot a heavy weapon and assault, take a razorback, which can move 6" and still fire it's Lascannon.
    I would suggest you dump the Devastator squad and the Assault squad and get some Terminators or more Tactical Marines.
    If you've already bought the Assault Marines, you could buy another box to get ten. You could make a Veteran Sergeant with a power weapon and a plasma pistol, for a total of 3 Plasma Pistols per squad (the third for the vet. Sg will cost more though).

    I know, people hate it when they plan on buying stuff and someone tells them to get something else, but it helps in games.

    Good luck on your tournament.
    Faith be my shield and determination my sword.
    May the Emperor's wisdom ever guide us.

  6. #5
    Boiiing! Knape97's Avatar
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    1) Army list sub-forum

    Originally posted by chaplainxavier17@Jan 19 2005, 19:57
    HQ 1
    master of sanctity
    Thunder hammer
    master crafted
    bolt pistol
    terminator honours
    bionics
    frag grenades
    Bike
    artificer armour
    Group Total 222
    Drop the MC bolt Pistol, he has twinlinked bolters on the bike anyway which provide a better shooty weapon. Just keep the PB for the extra attack.

    Also, the Chaplains default weapon is a badge of office so its verry unfluffy to replace it.
    HQ 2
    master
    terminator armour
    bionics
    storm bolter
    power weapon
    master crafted
    5 command terminators
    2 heavy flamers
    Group Total 365
    Looks good... a lot of people will say its a point sink, but my BA Honour guard comes to 500 pts so I can hardly say thay
    ELITES 1
    techmarine
    bolt pistol
    full servo harness
    2 servitors
    2 heavy bolter servitor
    Group Total 171
    If you pop this guy with the whirlwind and the Missile Dread, and have the HB's shoot out then I see it as a good unit. If its charging around with the Assault Dread then its bad.
    ELITES 2
    dreanought
    assault cannon
    extra armour
    Group Total 110
    ELITES 3
    dreanought
    lascannon
    missle launcher
    venerable
    tank hunter
    extra armour
    Group Total 170
    Looking Good
    TROOPS 1
    9 man tactical squad
    2 flamers
    vet sarge
    frag grenades
    power fist
    bolt pistol
    rhino
    smoke launchers
    extra armour
    Group Total 240
    Some people have said you cant have two flamers. You can if you hav the "cleanse and purify" trait so ignore them.... ... I assume you do have that trait.... right :blink:
    TROOPS 2
    9 man tactical squad
    plasma gun
    plasma cannon
    vet sarge
    krak grenades
    plasma pistol
    bolt pistol
    Group Total 192
    Plasma Cannons are over prives for what they are IMHO. Use "C+P" to take two plasma guns.
    TROOPS 3
    6 man tactical squad
    flamer
    multi melta
    vet sarge
    combi melta
    rhino
    smoke launchers
    extra armour
    group total 179
    Drop the flamer for a melta gun
    FAST ATTACK 1
    5 man bike squad
    1 attack bike
    2 melta guns
    vet sarge
    close combat weapon
    plasma pistol
    combat shield
    Group Total 261
    Looks OK, could do with more bikes
    FAST ATTACK 2
    5 assault marines
    2 plasma pistols
    melta bombs
    Group Total 130
    Needs more men if you want it to survive. Or at the least take a Sarg with TA and a PW.
    HEAVY SUPPORT 1
    predator annihilator
    lascannon sponsons
    extra armour
    Group Total 150
    HEAVY SUPPORT 2
    whirlwind
    Group Total 85
    HEAVY SUPPORT 3
    9 devastators
    missle launcher
    lascannon
    heavy bolter
    missle launcher
    group total 225
    Look alright.

    I would say drop the Assault squad completely (as its your most useless unit) and use the points to better out fit the other squads.

    On the other had, drop some other squads and get more assault marines. A squad of 10 and one of 5 would be alright... just keep the 5 behind the 10. Have the 10 charge in first chance, and then next turn the 5 charge in as backup.

  7. #6
    I AM CAN HAS CHEESEBURGER bonjordo's Avatar
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    he can have 2 flamers in one squad, new codex they have cleanse and purify....

  8. #7
    Senior Member isitused's Avatar
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    Also, the Chaplains default weapon is a badge of office so its verry unfluffy to replace it.
    Very fluffy to give them a thunder hammer in a Salamanders army. Before they switched to the new codex chapalians could swap their weapon for a thunder hammer for free.
    I put the Laughter back into Slaughter.
    Sons of Prometheus <click>
    Children of Murder <clic>

  9. #8
    Log
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    I would say that you should drop the artificer armour on the master of sanctity, the bike gives a free 2+ save anyway.

  10. #9
    Boiiing! Knape97's Avatar
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    Originally posted by Log@Jan 19 2005, 22:23
    I would say that you should drop the artificer armour on the master of sanctity, the bike gives a free 2+ save anyway.
    [snapback]307142[/snapback]
    Since when?

    The only rule I have ever read about bikes is the Toughness bonus.

  11. #10
    Log
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    I think its on the wargear description page, but I might be thinking of 3rd edition, I don&#39;t have the codex at the moment so I could be wrong.

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