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First, it was the Blood Angels, Dark Angels and Space Wolves who got extra rules and army lists. That was okay, since in the 2nd ed. they got their own Codexes. Then Armageddon came and so Games Workshop made more rules for the Black Templars and Salamanders. In EoT we saw the Space Wolves long-lost 13th Company. So who do you think is next in line?
My opinion: The Imperial and Crimson Fists. You know, since they are also popular and are almost always in WD. Probably rules considering morale and their favourite tactics (Imp Fists: urban and siege warfare, for example). White Scars are also a possibility with their speed freaks.
They have their own rules, a lot of chapters got rules with Index Astartes .
Ze titles yez...
When in doubt,
Smite.<SilverMane> I would trust BID with my life
<SilverMane> HEIL BID!
<Adrian-> BiD is Omnipotent; All Knowing, All Powerful!
<Scary_Troopers> I see you as an optimist, GT. : D
But what of the midgets!?
=]Front in favour of Moderation of the Harshest kind.[=
it is so obvious...
they are 1 of the most famous, and 1 of the most under-extra rules normal space marine...
and imperial and crimson fist too
Ultramarines have all the special rules there ever gonna get, i'm pretty sure. They are the basic Space Marine army, and will always be that way.
Imperial Fists have rules in an Index Astartes. Crimson Fists technically do not, but since they are founded from Imperial Fists, they probably could just use theirs.
iron hands cause of you know 13th crusade chaos beach head near medusa
Veni Vidi Variant
I came, I saw, I got a different type of Leman Russ.
The spikey ones go faster.
98% of the teen population has smoked weed, the other 2% went straight to crack.
Saga of the Ages. Click it.
Rules for grenades are on page 72 of the rulebook.
there will probably just print a index 3 to add rules.
<img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />
honestly, my salamanders need some more rules or tweaks.
first thunder ahmmer, and powerifsts need to be lowered in pts
second we need some better way of using multi meltas...there sint any point rihgt now but its so fluffy. (maybe move and fire= -1 BS)
and somehting like a SoB dominion/retributer squads.
<insert witty remark here>
The next to get special rules will be the iron hands. Pictures were recently released from games day UK of iron hands miniatures. stands to reason they will have their own rules.
I really think there are going to be done with giving any more space marine chapters any more special rules, except for maybe some fluff in chapter approved or something. They really need to work on other groups now, like the tyranids, or even the newer groups like tau and necrons. We donâ€™t really need any more space marine groups like that.
i think no more chapters will get special rules yet but aload more will be put in the space marine codex. so each chapter has a page like codex chaos
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