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I need help to defeat an Ork army. 2100pts battle. Im thinking of using a tactical marine heavy force, because thos bolters cause havoc. Also ill take a vindicator, to sort out any mob problems. Any ideas???
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Heavy Bolters. And templates. Lots of them. At 2100 points, you'll either see an insane amount of boyz, lots and lots of mobile, lightly-armoured vehicles, or a combination somewhere in there.
I would try to split my weapons evenly between HBs and MLs. That way, you've got anti-tank and anti-troop in a sense in every squad. A vindi, a whirlie and a predator destructor would serve you extremely well. Furthermore, I would seriously consider three Land Speeder Tornados operating as three seperate units. Watch the AC rip that green skin to shreds.
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Indeed, certain things work well against Orks in my experience, and certain things...don't
1/ Terminators, their saves will become +4 under choppas, which nullifies their point costs.
2/ Loaded up HQ choices. The main threat in an Ork army is numbers. While the warboss is dangerous, there is no reason when you to create a tooled up character to kill it when the points would be better spent on more marines. A standard chaplain or something will be fine.
3/ Scouts with sniper rifles. Mobs of size 10 and above generally ignore pinning (mob size check).
4/ Lascannons, see point 1 below.
1/ Missile launchers. More efficient than lascannons as Orks lack AV14 vehicles. You can use them in frag (AP6), and the Orks don't get a save.
2/ Dreadnoughts, I always take one versus Orks, they have higher Iniative than Ork dreadnoughts and so destroy them in CC. A dread or 2 with Assault cannon (4 shots with rending! and DCCW for S10 will be handy. They also make great for soaking up all those S3 attacks.
3/ Whirlwinds + Vindicators. Anything with an ordinance template is very useful versus Orks, use it to whittle down their numbers + gretchen screens. Vindicators are great for insta-kill (5 or 6 on pen chart) for open topped vehicles.
4/ The ole 4 heavy bolter Devastator Squad.....does exactly what it says on the tin.
5/ Landspeeders are a paint to assault orientated army, just flit back and forth and shoot him, should be pretty difficult for him to deal with.
6/ Landraider Crusader....strange you think? Well Orks really have a problem with AV14 vehicles, and it should soak up their rockets for most of the game instead of the rest of your army. And every turn its firing 12 bolter shots re-rolling misses, 4 assault cannon shots, re-rolling misses and a multi-melta shot....thats heinous, sucks to be on the receiving end of that.
Remember you want to shoot him to pieces (you don't stand a chance of assault if he has a well constructed army) before he gets to you, so first priority targets:
Warbikes and Trukks
Kill the warbikes to deny his army that annoying +5 cover save. Dont want them assaulting you, even with marines. Then kill the Trukks, dont want Orks getting in your lines and messing up your shooting. So to repeat my force composition reccommendation.
Lots of tactical squads with missile launchers, whirlwinds and or vindicator, a dread W/ assault cannon, and a 4 heavy bolter devastator squad at the very least. Should give your Ork a real headache.
If you have the points, prehaps throw in an extra Whirlwind for Castellian missles....
Those mines really do seem to be quite the pain to anything coming forward..
The mines themselves aren't the danger to his forces....If you have them possitioned well, he'll have to go around them....If you limit his ways to move, he gets bunched up and vs Template wepons (think a vindicator lined up with his orcs moving towards it...or going through a mine feild..) it's probably going to spell his downfall.
Ofcourse lining them up with an LRC and a HB dev squad would also really put a hurtin on him....Even more so if he decided that he wasn't going to risk the mines and head straight.
possibly a devastator squad with all missile launchers, might be a bit expensive though.just sit down, shoot, and if he starts to get in assault range, maybe just send a suicide unit to hold them up for a while while you shoot other units.
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i have found that a few 5 man squads of scouts using infiltrate work very well in a game against orks. move these forward so that you draw him out of cover and can stop him hitting your line at once. i would not take a dev squad as the weapons in these squads are too expensive and with more marines will do better. maybe a command squad or assult squad held back to counter charge if he gets into combat. good luck!!!
heavy bolters and lots of them, the LRC is also a good tank for the job, scouts with snipers are excellent for pinning the ork lines and provide you with more turns to shoot at them.
Originally posted by Dreachon@Jan 26 2005, 19:33
scouts with snipers are excellent for pinning the ork lines and provide you with more turns to shoot at them.[snapback]312905[/snapback]
Large Ork Mobs are immune to pinning....
well at least the orks don't get a save vs sniper rifles...Originally posted by Addoran@Jan 26 2005, 13:58
Large Ork Mobs are immune to pinning....[snapback]312928[/snapback]
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Yeah its been said over, but ill put it simply for you.
Mass Boltor fire is very, very effective.
Mass Heavy Boltor fire is even more effective.
Mass Whirlwind fire is almost upsetting for an Orc player.
3 Land Speeder Tornardo's wreak absoloute havoc on Ork light vehicles and mobs.
Leave your Assault troops at home.
Leave your Sniper's at home.
Scouts are sneaky enough to put a missile launcher in the squad and pop some vehicles.
And a Librarian can be very effective in combating Orks.
And dont forget the Dred, I would usually take 2.
A Fire Support Dred: AC, ML.
And a Line Holding Dred: AC, SB/CCW, Venerable and Furious Charge.
Current form: 4-1-0
Win vs Orks (1000pts)
Draw vs Orks (1000pts)
Win vs Space Wolves (1000pts)
Dark Eldar (1000pts)
Current form: 3-0-1
Loss vs Imperial Guard (1000pts)
Win vs Chaos, Slaanesh (1000pts)
Win vs Orks (1000pts)
Win vs Space Wolves (1000pts)