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Thread: Tournament Play

  1. #1
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    Just thought I'd try and get a response from all guard players who have experienced tournaments or played In them as I have one coming up.
    Simple question what type of list would you follow for 1000pts game considering all of your knowledge/experince of tournaments and all the nasty min/max armies out there what would/have you used I.e all infantry, balanced, massed Heavy weapons (type of weapons)????
    All general comments/tips welcome.
    Thanks,

    FLASHLIGHT


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  3. #2
    durus Diggums Hammer's Avatar
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    This is what BoxAnt wrote to my similar question last week. It was all I needed, nuff said, and very "right on the mark"

    in the realm of uber competitive IG, there's a few lists that work.

    1. all infantry (max HWs). very effective. but you must maximize the number of bodies and the number of heavy weapons you take. don't forget droptroops!!
    missle launches work well here. take hw platoons
    the only armor you should take would be one or two bassies

    2. all armor. lots of it. over whelm them! 3 tanks (no bassie). chimeras and hellhounds, and perhaps some lascannon sentinels. any infantry based HW should be a lascannon.

    3. balanced. (my favorite). take the 3 pie plates and perhaps a chimera or two and a hell hound (sentiels)?
    a few HW squads if you feel like it, and a health amount of infantry (at least 100). don't for get the HWs!!!!!!!!
    i like to throw in a squad of stormies w/ meltas
    and a command squad w/ a standard



    no matter what you take, you must remember these things:


    1. DON'T WASTE POINTS!! every point is sacred!! if a point is wasted the emperor gets quite irrate!!
    seriously, don't buy wargear for your officers for you tanks (apart from perhaps a HStub or smoke for chimeras).
    you really gotta cut the fat, nothing can be put in there for "fun" or "fluff" unless it's a fun fluffy Pie Plate.

    2. use the cheap doctrines (Iron Disp, DropTroop, CloseOrderDrill) these are great and don't use alot of points (aka more points for guns)

    3. Play to the objective!! don't let the game devolve into a pure shoot out (although IG does excell at that ) remember to send units to cap ojbjectives ( but cheap infantry deepstriking does the trick

    4. Heavy Weapons Win Games, buy them

    5. don't forget infiltrate/deepstrike. LightInfantry on your HWsquads = golden

    6. keep your armor together and keep you infantry together (unless some squads are acting alone to take objectives). don't mix them too much, nothing is worse that having your tanks blow up and take out a dozen of your own men

    a good tactic is to set up your heavy tanks on one side and let him set up accordingly. then place your troops on the opposite side and move your tanks back when the battle starts.

    7. Infantry Platoons Win Games

    8. don't get cocky after the first 3 turns, the game usually gets harder from there

    9. lasguns are bonus kills, you need lots of HWs to get reliable damage!

    10. CC happens, don't worry about it. let them much a few squads, you should have plenty where those came from. don't spend lots of points on CC units (all IG CC units are sub par at best, crap at worse). instead just use damage minimizing tactics and rely on firepower (it's what we do best )


    good luck!!
    good luck
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

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    Thanks for the tips I've decided to go with an all Infantry list as I've decided at a 1000pts 'Infantry wins games'. I find at small point games Guards strengths seem to be their numerous heavy weapons and numbers. Usually like all gamers I love to play the balanced lists with numerous tanks, sentinels etc (which I usually do) but for the tourney I'll be resorting to the list below.
    I have looked at HW platoons but I can see their Inability to split fire and to be picked out could be bad even with cameoline and Light Infantry, anyway thanks for the Ideas any other comments on the list or the above topic would be great,
    Thanks,

    FLASHLIGHT

    Doctrines:
    Drop Troops - For Recon/Take and hold
    Iron Discipline - 5pts Bargain
    Veterans - BS4!!!
    Close Order drill - Free and good for non blast weapon opponents
    Conscripts - Best combat shutdown unit for guard

    (HQ):
    Junior Officer
    Honorifica
    Power Weapon
    Bolt Pistol
    Iron Discipline
    Standard
    Vox
    Autocannon (Firebase)
    (107)

    (Troops 1):
    Command:
    Junior Officer
    Power weapon
    Autocannon (Firebase)
    (60)

    Squad 1:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 2:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 3:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 4:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 5:
    Autocannon/Plasma Gun (85) (Firebase)

    (Troops 2):
    20 x Conscripts 2 x Flamers (9 (Speedbump for firebase)

    (Elites):
    8 x Veterans 1 x Lascannon 1 x Plasma Guns 1 x Vox
    Vet Sgt Bolt Pistol (Infiltrate Tank Hunt / Heavy Infantry)
    (110)

    (Elites):
    8 x Veterans 1 x Lascannon 1 x Plasma Guns 1 x Vox
    Vet Sgt Bolt Pistol (Infiltrate Tank Hunt / Heavy Infantry)
    (110)

    (Elites):
    8 x Veterans 1 x Lascannon 1 x Plasma Guns 1 x Vox
    Vet Sgt Bolt Pistol (Infiltrate Tank Hunt / Heavy Infantry)
    (110)

    (1000) (104 x Guardsmen) (3 x Lascannons, 4 x Heavy Bolters,3 x Autocannons,
    8 x Plasma Guns,)

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    I really like that list.

    I find most people in tourneys take a lot of anti-tank to be prepaired for lots of Armor, but don't have enough anti-Troop.

    The only comment I can add on the list is to give the HQ Command a mortar instead of Autocannon then put him out of LOS. Change out the autocannon for one of the Heavy Bolters in your troops. A knowlegeable opponent will target a guard HQ with Vox/Master Vox quickly.
    "A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
    Sir Winston Churchil

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    Thanks for the positive feedback, the autocannon on the command squad was really there just to maximize the heavy weapons, but I have to agree with you with the mortar I think experienced players will know to go for the HQ of most guard armies as It forms the backbone of the platoon/army.
    I have chosen to stick with 2 Autocannons and the four HB's as I think for transports,vehicles etc the lascannons and the AC should be sufficient leaving me with the 4 HB's for mass/general Infantry.
    So the new Cadian 7th regiment will look like the following:

    FLASHLIGHT

    Doctrines:
    Drop Troops - For Recon/Take and hold
    Iron Discipline - 5pts Bargain
    Veterans - BS4!!!
    Close Order drill - Free and good for non blast weapon opponents
    Conscripts - Best combat shutdown unit for guard

    (HQ):
    Junior Officer
    Honorifica
    Power Weapon
    Bolt Pistol
    Iron Discipline
    Standard
    Vox
    Mortar (Hidden Leading Army )
    (102)

    (Troops 1):
    Command:
    Junior Officer
    Power weapon
    Iron Discipline
    Autocannon (Firebase)
    (65)

    Squad 1:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 2:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 3:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 4:
    Heavy Bolter/Plasma Gun (80) (Firebase)

    Squad 5:
    Autocannon/Plasma Gun (85) (Firebase)

    (Troops 2):
    20 x Conscripts 2 x Flamers (9 (Speedbump for firebase)

    (Elites):
    8 x Veterans 1 x Lascannon 1 x Plasma Guns 1 x Vox
    Vet Sgt Bolt Pistol (Infiltrate Tank Hunt / Heavy Infantry)
    (110)

    (Elites):
    8 x Veterans 1 x Lascannon 1 x Plasma Guns 1 x Vox
    Vet Sgt Bolt Pistol (Infiltrate Tank Hunt / Heavy Infantry)
    (110)

    (Elites):
    8 x Veterans 1 x Lascannon 1 x Plasma Guns 1 x Vox
    Vet Sgt Bolt Pistol (Infiltrate Tank Hunt / Heavy Infantry)
    (110)

    (1000) (104 x Guardsmen) (3 x Lascannons, 4 x Heavy Bolters,2 x Autocannons,
    1 x Mortar, 8 x Plasma Guns,)

    I'll be playing the list at the weekend I'll post back to give feedback, should be fun!
    Any other comments on the list will be welcome especially on any opponents that I might struggle against with the above list,
    Thanks In advance,

    FLASHLIGHT

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    Just realised, Mortars are just plain rubbish (single one anyway) so Instead I'm going to attach a plasma gun to the command squad as I think It will be 10pts better spent.

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    Doesn't a squad have to have a vox caster to receive Leadership from the general. I've always thought so... If so, then your squads need a Vox each for 5 points per squad. I'd then give your HQ a MVox (sp multiple squads can use the leadership). Then every squad will all have leadership 9 providing your Officer is alive.

    Problem with having no tank is that if there is no suitable terrain to hide behind for your HQ squad they will be gunned down pretty quickly. I don't know what terrain your games will be in but if they are in desert you are screwed! I suggest to get a chimera for 85 points and use it as cover for your HQ. If it blows up then the wreckage still protects your General. Obviously if you are playing a city fight this won't be needed as they would be enough ruins to hide in.

    To pay for some of this you can strip your squads down to 5 men + Lascannon (or 5 men + 3 Plasma guns for anti-SM). Personally I prefer 3 meltaguns in my Veterans (and drop troop them) rather than one Lascannon for tank hunting. The Lascannon does not really need to be infiltrated as it has 48" range and can sit at the back not looking such a target for the enemy than if it was right out in the front.

    I wouldn't use a mortar unless I had 10 points to fspare and all my heavy and special weapon slots were filled. A mortar for your Command HQ is better than the plasma gun however.

    Hope that helps!
    "No single man should have the power to crush the lives of his people. It is our duty, being free from the cruel reign of the Emporer, to liberate the peoples of the Imperium from His iron grip! Let them choose their leader! Let them join the Confederation! Let us dethrone the false Emporer and unite under the banner of Freedom!" - Karl Lindbergh, President of the C.I.S., Speech on Justice VI
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    Please go to the following for reply to above:
    In: All Infantry 1000pts
    By: FLASHLIGHT

    Thanks.

  10. #9
    Senior Member General Nuke Em's Avatar
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    You can just copy the URL you know.

    And yes, a squad needs a vox to receive leadership via a vox.
    <a href='http://generalnukeem.hwcommunity.com' target='_blank'><img src='http://generalnukeem.hwcommunity.com/revalation346x173.jpg' border='0' alt='user posted image' /></a>

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