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If I make an entire infantry plattoon drop troopers, do I need to roll for each squad/command squad separately or just once?
Therefore is the entire platoon gonna show at once or in little pieces?
Many thanks in advance.
i believe that you roll the reserves roll for the whole platoon then drop them each.
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good stuffOriginally posted by Ciraric@Feb 4 2005, 16:13
i believe that you roll the reserves roll for the whole platoon then drop them each.[snapback]320664[/snapback]
Yeah, that's what I do. Roll for Platoon to come in (using improved comms) then roll for location (no snake eyes!. I like to spread them out a bit when I drop them, just so I don't drop onto a squad that's already there or some unexpected terrain.
Usually drop my command squad(s) first because that's where my heavy weapons are attached. Since the Heavy's are sub units, I figured I could drop them seperatley also, but I like to keep them within atleast 12 inches or so for the leadership checks as they can't have vox's.
Then comes the individual squads. I have my special weapons (typically assault weapons) in the infantry squads so depending on what weapon is in the squad, I drop them according to viable targets. Meltaguns by vehicles, plasmaguns by heavy infantry, so-on and so-forth.
Sentinels are typically on the table already because I like to have them be my forward scouts (plus an extra turn shooting with heavy anti-tank weapons never hurts). I usually make them individual units (either fast attack or attached to seperate command squads). This makes them a bit more versitile in that I can (if need be) target three to six seperate targets (depending on how many I take that game). These are my life savers because I give at least two of them Improved Comms so I don't miss that all important Round 2.
I think that is the hardest part about a full drop troops army because by turn 2, the enemy who was unhindered by your shooting has now gotten just that much closer to you. Too bad Reserves can't come in on turn 1. ; )
Hope that helps. Good Luck.
182nd Cadian Para Infantry Reg
E Company Commander
3rd Company, White Templars
Shas'O Dal'yth Shi'Or'es
IVth Dal'yth Hunter Cadre
"Lost in the Warp" no longer exists.Originally posted by Maj Stryker@Feb 4 2005, 18:58
Yeah, that's what I do. Roll for Platoon to come in (using improved comms) then roll for location (no snake eyes!.[snapback]321172[/snapback]
if you roll double 1s you simply scatter 2"
the real danger comes from the fact that you don't use the pie plate anymore, you scatter 1 model and the rest have to be place in a circle around him. so if he falls into an enemy squad/impassible terrain/off table edge, you loose the whole squad.
Just to clarify, you have rolled a 4, so your troops come on 2nd turn. You place the command guy on the table, you roll for scatter (2 dice) hit ! so you place the rest of the platoon squad around him. then move on to the 1st squad do likewise and then 2nd squad. So you have 25men behind enemy lines. Fantastic!