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  1. #1
    LO Zealot Nebulas's Avatar
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    1. What is the best type of Assasin?
    2. Are Death Cultists any good?
    3. Is it worth inducting Imperial Guard
    4. What is better for a Grey Knight Dreadnought, Psycannon rounds or an Incinerator?
    5.Can you give Acolytes Artificier armour but no weapons to protect an Inquisitor?
    6. Are Purgation Squads good?
    7. What Orbital Strike should I take, if any?

    Thanks in Advance

    (I'll post an Army List once I've had a few replies)

    You cannot win, for to fight us is to give us power.

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    Senior Member Badmovies.org's Avatar
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    I like to use the Vindicare with Daemonhunters. On the average, he will kill 3 of the enemy during the game (2+ to hit, 4+ to wound, AP 2). Just make sure those kills are important people - like Farseers, high up leaders, or heavy weapon toting models. He pays for himself quickly.

    Not big on the Death Cultists. They cost almost as much as a Terminator, but do not have a 2+ normal armor save, nor a ranged attack (and GKs carry Nemesis Force Weapons anyway).

    I do not like inducted IG, but know a number of people that do take them in order to expand their abilities. Mostly fixing the army's problem with killing enemies that have 3+ (or better) armor saves and tanks.

    I dig the Dreadnought with lascannons and an incinerator. I have seen someone use it with the plasma cannon when they were fighting space marines.

    I don't see why not on the artificer armor. My Inquisitor Lord wears terminator armor though, so I would try to save against most things unless they are AP 2 or autokill strength (or the Lord has already taken a wound). If anything, I would think about giving the acolyte a refractor field (feeling lucky about rolling a 5 or 6 against a lascannon?) or nothing at all. All henchmen come with a laspistol and close combat weapon unless otherwise described.

    Purgation squads rock in many cases. 4 psycannons in the unit and 1 on the justicar means 15 strength 6 shots. All at BS 4. Ouch, ouch, ouch.

    The orbital strike really depends on who you are fighting. The Lance Stike would be my choice for an "all purpose" one. That thing is a little random though. You might be better off using a Dreadnought if your opponent does not field lots of models.
    Tyranids: Hive Fleet Kohr-Ah

  4. #3
    LO Zealot Nebulas's Avatar
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    Ok. Here is my 1500 point army list:


    HQ: 670

    Ordo Malleus Inquisitor Lord: 145
    Inquisitor Lord 45
    Eviscerator 25
    Plasma Pistol 15
    Artificer Armour 15
    Icon of Just 25
    Holocaust 20

    Inquisitor Lord’s Retinue: 185
    Veteran Guardsman 10
    Grenade Launcher 10
    Gun Servitor 10
    Plasma Cannon 35
    Combat Servitor 10
    Power Fist 15
    Acolytes (x3) 24
    Plasma Pistols (x3) 45
    Familiar 6
    Sage (x2) 20

    Brother Captain Stern: 141
    Grand Master 141

    Grey Knight Terminator Retinue: 209
    Terminators (x4) 184
    Psycannon 25

    Elites: 80

    Death Cult Assassins: 80
    Death Cultists (x2) 80

    Troops: 220

    Inquisitorial Stormtroopers: 110
    Stormtroopers (x10) 100
    Grenade Launcher 10

    Inquisitorial Stormtroopers: 110
    Stormtroopers (x10) 100
    Grenade Launcher 10

    Fast Attack: 310

    Grey Knights: 310
    Grey Knights (x9) 225
    Justicar 50
    Incinerator 10
    Psycannon 25

    Heavy Support: 210

    Orbital Strike: 80
    Melta Torpedo 80

    Grey Knight Dreadnought: 130
    Dreadnought 80
    Twin-Linked Lascannons 50


    Tactics:I will get Orbital Strike employed as soon as I can and hope that I knocks out enemy tanks, If it doesn't, I will Deep-Strike the Grey Knights and Terminators, I neither of these work I have a Dreadnought, also with a list like this I don't see me having any problems with infantry
    You cannot win, for to fight us is to give us power.

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