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[FONT=Arial][SIZE=7][SIZE=7]Hey. I have just started a Witch-Hunters army and have developed this 1500 amry list variatns. Please tell me in your expert advice on anything i shjould change.
-Cannoness with blessed weapon, plasma pistol, book of St Lucius
-priest - carapce armour, Auspex, shotgun
-inquisitor with plasma pistol, psitracker, psyocculum, Auspex, CC weapon
Retunie: gun servy with Plasma Cannon
- Eversor Assasin
- 4 Arco flaggelants
-10 sisters 1 with flamer, 1 with heavy flamer (joined by Priest)
-10 sisters 1 with flamer, 1 with heavy flamer (joined by Cannoness )
-10 sisters 2 with meltaguns
-5 seraphim 2with twin hand flamers - with a vetern superior
-exorcist with smoke launchers
- 4 retributers with heavy bolters , 1 vet superior
total = 1501
total faith points = 7
May the Emperor Guide you
lord yoss :shifty:
I usually give my Cannoness a jump pack as well
You're giving you're Seraphim hand flamers right? This would indicate a CC squad. With toughness 3, a squad of 5 will be lucky to survive more than 2 turns.
Firing smoke launchers is used when you're making a run for it. Exorcists have enormous range and probably won't need to move....ever.
The Retributors are good but you might need a larger squad size if you're going to use some of the more devestating Acts of Faith.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.