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I keep hearing things about a "Deathwing" Space Marine army, an army list composed entirely of Terminators. What is the deal with this? Is it a legal army list, and if so, where can it be found?
It's a Dark Angels variant. I'd imagine the best place to find it would be the Dark Angels codex.They use tons of Terminators and Land Raiders and stuff I think.
Exactly what Edicus said. The Deathwing is the Dark Angles 1st Company, however its comprised of significantly more Terminator Armor then most 1st Companies, because the DA are the oldest chapter known to man.
The Deathwing lists only use Raiders, Dreds and Termies pretty much. Hard as nails but very, very few models.
Current form: 4-1-0
Win vs Orks (1000pts)
Draw vs Orks (1000pts)
Win vs Space Wolves (1000pts)
Dark Eldar (1000pts)
Current form: 3-0-1
Loss vs Imperial Guard (1000pts)
Win vs Chaos, Slaanesh (1000pts)
Win vs Orks (1000pts)
Win vs Space Wolves (1000pts)
I have a friend who collects DA, and he's always going on about how good they are since they're covered in armour and 'practically impossible' to kill, then he went against 40 grots and lost 3 of them. Granted the grots got smashed to bits after that, but he didn't enjoy being reminded about it after that.
Ravenwing, on the other hand, not to change the subject completely, consist mainly of fast choices, e.g. bikes, landspeeders, etc. so are more 'hit-n-run', but hey, they OK while they last. That is until my Nids get their dirty little claws on them, then it's POW! Marine patÃ© anyone?
If you want to beat the Deathwing, I reccommend getting your opponent to allow conversion beamers, they we'll see who's hard!
"I shall die how I have lived. By the sword."
"A dagger at midnight is worth a thousand swords at dawn."
Basically in a Deathwing army, you can only take Dreadnoughts, Land Raiders, and Terminators (Characters must be in Terminator armour).
The rules are in the Dark Angel codex, and probably adapted for 4th Ed in a FAQ on chapter approved.
As Adoran said, it is a completely legal army from Codex Darkangels, the new issue of 4th ed and codex SM means you need Codex Dark angels, codex SM and the FAQ to play the list.
Your HQs must wear termie armour, you can only take termie squads (command, normal or assult) but they come under other force org slots, you have to buy stubborn for everyone, you can potentially take techmarines, you can take dreads, Land raiders and 0-1 LRCs.
Deathwing is a hard army to play, they are not, as most people seem to think, assult merchants, they are basically a shooty army, 5 man squads with 2 heavy weapons is plain nasty, They are inevitably flawed because of the points cost of termies, the army has very few minis (last 1000 points army I used had 13 models including 2 dreads), so each guy that dies really hurts, which means once people have faced them they tend to know how to beat them, but they are very fluffy and I thouroughly enjoy playing with them
Everything you have been told is a lie!
Advantages: Move and Shoot, Med Range volume of fire, Heavily armored, Teleportation
Disadvantages: Small Number, Lack of Heavy Anti-armor (unless you take a lot of LR or Dreads), almost everything hits last in CC
It's definitely a varsity level army list, and in the right hands can be a very tough army to beat. In inexperienced hands, it's almost impossible to win, though.
Tactics: Keep all your termies together for mutual support. Fire and move, always keep distance from assaulting enemies. Pick your targets wisely, take out the gator that's closest to the boat first (e.g. 20 truk boyz with choppaz). Use your vehicles and walkers to fight screening and delaying actions and to hit any ordance or armor the enemy brings.
Ordance, snipers (esp. Alaotic), and massed AP2 weapons like eldar walkers with starcannons can really mess up this army list.
Jack of all trades, master of none.
I would say the opponent that does the best against DW are orks because of the choppa rules. The 2+ save is the most important aspect of these guys due to thier striking last in combat. I would also say that nids would do very well against them if they had rending claws.Originally posted by Brother Zebadiah@Feb 8 2005, 101
Ordance, snipers (esp. Alaotic), and massed AP2 weapons like eldar walkers with starcannons can really mess up this army list.[snapback]323639[/snapback]
If you build a man a fire he will be warm for a night. If you set a man on fire he will be warm the rest of his life.
Use the search function and input Deathwing. There are many explanations of what they do. In fact, all information in this thread (more importantlly the information the creator of the thread asked for) is already in this forum in other threads.
You all know what that means.......
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC