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im actually beginning with my space marine army and im facing tau....i mean..HEAVY BOLTER....cool ..but...what should i do against him?
It would realy help if you could provide some more information.
What is the point limit?
What is your army list like?
What is his army list like?
Then we can give you better feedback. Otherwise all I can say is stay out of line of site till you can charge him in CC. Terain is your freind against Tau.
breath, sight, squeeze.
now double tap just for grins
and Another One bite's the dust.
A bolter round for all that oppose the Emperor.
ok..srry for not putting out the info...we are playing in 1000-1500 pts...1500 probably...we are both noobs in W40K ...
Hes a perfect shooty tau ( kinda weird isnt it? XD )
he loves taking crisis ...broadsides , HH and fire warriors...dont use kroots...i love to use tactical squads..assault squads...and have 2 rhinos..1 Predator and 2 dreadnoughts...
3 Whirlwinds for heavy support. 3 Tactical Squads 10 man w/ Lascannons and 3 6 Man Squads w/ Lascannon & razorbacks w/ lascannons,3 Landspeeders w/ Multimeltas. Then A Commander with nothing. Thats 2k,and it gives you...
9 Lascannons,3 twinlinked. So he can say goodbye to his tanks and battlesuits.
3 Indirect fire pinning causing ordanance blasts,say goodbye to warriors and stealthsuits
3 Multimeltas,for dealing with battle suits,hammer heads,devil fish and generally taking fire away from your troops.
I dont have alot of experience vs tau though,so take this advice with a grain of salt. It just seems like the ultimate way to outshoot tau,since from what ive seen trying to assult them is suicide with all those low AP weapons and High Strength Anit-tank weapons
O.K. bud what you need is a butt load of attack bikes. Period. heavy bolter attack bikes. ridiculously fast and armed with tau killing heavybolter. They can move 12 in. a turn and shoot. What a tactical advantage. You could even feed him some of his own medicine, "Shoot and Scoot". With your 12 in. move and your 36 in. range there is no excuse to take any small arms fire. And to stop them from getting shot to hell from heavy weapons take a land raider or two. Perfect fire magnets. Those brodside will never notice your attack bikes. And with the turbo-boost they can speed right up to the objective last turn or get into a great firing position on the fist turn. It seems fool proof to me, but then again i am a fool.
Never ever take big tanks against Tau.
I found out that an infantry based army against them works wonders, I play with chaos myself so I have more options, but using sqaud with infiltrate can usually garantee to get into cc the second turn, it also means that he has to waste those expensive railguns on normal troop, it also provides you with the numbers to get into cc with a lot of troops.
scout squads, with snipers and heavy/missile launcher bolter should be good for either tackling the firewarriors or the crisis/broadsides or tanks he has.
bikers good units as well, just turboboost the first turn to get into range, second turn blast with teh bolters and simply charge.
attackbike adding to this could also be a good idea.
so no use for my predator..well T_T...ok ...lots of tactical marines? i think 3x10 are enought ...1 assault 10 squad...and 1 hetpack assault with 8 guys...then..termies?
Devastators!!! Tau weapons that are good for killing SM are fairly short range. A Dev squad can sit back and make mincemeat out of Tau with 36" and 48" range weapons. Just make sure to take out his Hammerhead first.
Has anyone here played Tau before?
I play Tau myself, so I'm probably a little more experience on how Tau die.
Can only fire at one unit, very expensive, are vulnerable to Battlesuit fire, especially Missile pods (2 shots, 36", str7) and plasma rifles (ap 2). If you want to use the Devs to take out these suits, thats easy exept if they work in one suit teams, in which thats alot of wasted firepower.
Ohh yes, did you also know that a hammerhead is nearly as difficult to take out as a Falcon? Unless you have nothing better to shoot at, settle with crew shaken each turn, as that will nulify the railgun.
Tank Heavy (preds, whirls etc...)------------->
Your having a laugh aren't you? EVERY unit (more or less) in the Tau army can take out a tank, especially marine ones which are notoriously lacking in the upgrade department.
Honestly your best bet is big troop units. I would recomend scouts, as they are cheaper, start closer, and move quicker. There are not many more Tau weopons that are ap4 than ap3, so they will have nearly the same chance of survival.
Just be carful of Submunitions (ap4) but remember you can get cover saves against them, as they're not ordnance.
Assault squads are a bit risky but worth it if they can reach the Tau lines.
Give them meltabombs in case of a close up HH, as they are more likely to do damage than a few big guns (even if they do hit on 6's) The same for all melta weopons actually, so take them.
And remember if your'e in assault, your preety much safe, so try to be able to consolidate into another unit (preferably a suit to nulify their gunnnury!.
Ohh yes, take out the Ethereal at the first opportunity!
Moderator over at http://forums.relicnews.com
Well CON Im curious, what marine chapter do you play? some of them have special units, like my blood angels, nothing scares tau up close like baal predators and furioso dreadnaughts
Tact is for people who give a damn. I'm not one of those people.