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Besides having to waste 40 points on essentially an imperial guard trooper in order to get arco-flagelettes and the "hey shoot me, I die real easy" Penitent engines, I see absolutely no use for the priests. Anyone ever found a use for what must be the most overpriced model in the 40k universe. :blink:
The priest's ability to reroll dice when assulting is usable, but thats about all thats good about him. If he were 15 to 20 points he'd be just about right though. Using him with celetians or repentias is the best possible use for him I can think of.
I am with stupid /\
They are fluffy.
To be honest if I was going to go power gaming I wouldn't bother, but I dont, so I do. If you get my drift .
I don't know about fluffy. An old guy hanging out with the repentias, bringing whip-armed monsters with him. They are kind of creepy if you ask me. :unsure:
I am with stupid /\
I've found in my sisters of battle tactica that preists are IC characters and
can be attatched to a squad. Allocate hits that would normally be on the
preist to your other sisters of battle. that should solve your problems.
Correct me if i'm wong.
-HONORABLE MENTIONS IN BLITZKRIEG PAINTING COMP-
"THAT I.G. GUY WITH THAT OVERDEVELOPED TRIGGER FINGER"
the priest is great, but their only disadvantage is that they cost 40 points. They are hardly any better than a guardsman.
THey probably have the high points cost because GW is afraid their ability to allow re-rolls on the charge would be abusive.
And Penitent Engines aren't that bad.
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.
hmm... maybe the cost is simply because the priest un-locks several units. Doesn't explain why the imperial guard priest cost the same though.
Penitent engines rock. My only shortcoming with them is that I don't have enough.
You are assuming the priest is a man, mine isnt . In any case priests would accompany sisters armies on their campaigns to see to their spiritual needs. To be honest I personally dont like arco-flags either and if you are doing a pure sisters army they dont really fit with the stern yet compassionate outlook of the ladies (id take them in an inquisitorial force though as they are meant to be creepy and sinister ). However penitent engines ROCK!Originally posted by cropilot@Feb 21 2005, 058
I don't know about fluffy. An old guy hanging out with the repentias, bringing whip-armed monsters with him. They are kind of creepy if you ask me. :unsure:[snapback]334795[/snapback]
I'm experimenting with placing a Priest in one of my Celestine squad's designed for close combat. A somewhat "hidden" advantage that the Priest has is that because they are not treated as independant characters, they can essentially use the other members of the squad as extra wounds. This means that if I give it and the Veteran Superior an Eviscerator, my Celestine squad has 2 strength 8 (with faith) weapons that get re-rolls on their "to hit" rolls and cannot be destroyed until all 8 of the other Celestines have been killed. In addition, the Priest has the added bonus of having 2 wounds.
Is this worth 65 points? I haven't decided yet. However, right now I'm starting to think that in some cases, the Priest might actually be more effective than a Palatine. The only major disadvantage I see is that the Priest has is that it doesn't provide an extra faith point.
Every man I meet is in some way my superior; and in that I can learn from him.
-Ralph Waldo Emerson