Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I tried a battle last night w/o purchasing the 110pt death company for a chaplain. In fact I didn't even use a chaplain. It freed up alot of points and even though the death company was taken out they did some damage. Im starting to wonder if it is really neccissary to purchase a DC chappy and the death company. 210 points base is alot. I can get a Chappy w/ terminator armor, terminator honors, and a master crafted weapon for 55 points LESS. It was really nice to free up points and it is less of a gamble; maybe the chappy only gets 4 base (minimum) is that worth 110pts?
What do you guys think about this? have you had any experience w/ not using a DC chappy and letting your DC run wild?
I dont like the fact that a chaplin can only go with your DC. I would like another chaplin to go with my assault squad but that I guess would be too much of an advantage.
As for chaplin #1 I couldnt imagine not using it. It keeps the DC moving in some sort of order. DC biggest advantage IMHO is the fact that they get power fists. I would want to use these fists to kill Hive tyrants, tanks, other marines, and stuff that is really tough for BA to handel. Not having a Chaplin would make this a real problem.
In most of my battles I have on average 6 regular DC and 3 powerfists. This is amazingly more effective than 1 regular and 3 powerfists. 4 man squads are not nearly big enough, they would get shot to pieces instantly. Not to mention the reroll of the chaplin really helps in killing power.
If you build a man a fire he will be warm for a night. If you set a man on fire he will be warm the rest of his life.
I agree with alot of what you say, but I could give to my veterans and several assault squad vets powerfists with the extra 110pts. Would that work as well you think?
You kidding? The chaplain is one of the best and overpowered units in the entire space marine army now
I would never consider *not* using him in an assault army, especially blood angels where you have furious charge. 6 attacks reroll misses and strength 5 on a charge, plus adding all that to the rest of the death company is utterly decimating
There are extremely few units (I can count them on less than 1 hand) that can stand up to a blood angel charge. Yeah you can add some more power fists, but power fists do jack when you kill an entire squad at Int 5
Im definatelly with Kirasu on that. Sure death company costs you 110 points but consider what your getting. Each "normal" DC member works out to just above 50 points if you calculate their wargear. Thats NOT including PF and PW from sergeants that are drafted. So your paying 110 points for 200 points worth of models if you roll badlly for DC. Add in the special rules they have that make them tougher then other units and not taking them is tantatmount to heresy. Oh, this of course assumes you give them all jump packs. Course I cant remember the last time I saw a DC without jump packs.....
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
I would highly recommend staying with the Chaplain, otherwise your DC just moves towards the closests unit. In addition, Lemartes is a Tank! he's rules are incredible and I always felt he's a bargain for points wise. As for the not taking jump packs.... didn't know they could take a rhino just kidding, but haven't seen anyone do it yet.
40K-Beakies(9-14-4),Guard(4-7-2),Orks(34-12-11). FANTASY-Dwarves(15-6-7),Beasts (14-14-1), Skaven (17-17-10) DoC (6-1-2). CYGNAR (28-15-1)
chaosbrynn do you get 50 from: terminator honors,jump packs, and assault marine?
Each death company marine is worth approx 35 pts (Veteran +1a and Feel No Pain). If you give them a jump pack then they're worth 42 pts. With a Pweapon 52 and with a power fist 57.
However I wouldnt calculate +1a at 15pts as they do not get access to the armory, thus it's not as good. More like 10 pts. So you'd have each basic death company marine at 30pts which is how its calculated in the 110 pts. They're a bit undercosted obviously, thus why BA need a rewrite. It's a good thing the black bandwagoners are getting a codex before every other army that has a codex from 1998
just aslong as you realise you cant take a chaplin WITHOUT a death co. The BA chaplain basically pays to have a retinue of 4 or five death co. marines, and these are infinately better than any command squad in my opinion...especially with the re-roll, and the fact that he has to kill the CHAPLAIN to gain victory points...the death co. marines give him nadda (heh)
i dont use the chaplain much, but thats only because ive been mucking about merrily with the new librarian (and cos i used all my death co. marines converting them in veterans :glare: )
but i will most certainly use the playful zealous wee bugger when i can heh.
Never judge someone until you've walked a mile in their shoes...by that time they'll be a mile away, and have no shoes
I was playing in a tourny, not formal or anything (10v10 2500pts each) and i thought that the DC were valueless for VP. However, i was told later that i was supposed to divide the cost of the Chappy by the number of DC including the Chappy, and that would be the cost of each unit. Which method is right?