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ok, i really dont know that much about Daemonhunters. I get the feeling that they are kind of like Space Marines, but im not really sure. they are the one army that I know the least about.
So any overview of the DH would be good, along with advantages/disadvatages. I still kindof in between armies at the moment.
Fear not the light for I am the darkness, fear not the darkness for I am the light. Fear what you do not know, for that is I.
I am niether the light nor the darkness, the good or the evil, I am the omnipotent force that drives them, the force that controls them. The force that you do not see, but is always there.
I am neither living nor dead, alive or dying, but i am the existence, the existence of what you did, and of what you did not do.
The top of this forum has a pinned thread called "Index of Daemonhunters Articles". Inside it is a link to my tactica for DH. The beginning of the Tactica talks about the general strengths and weaknesses of the Daemonhunters. I'm not going to go in depth here because all of my opinions are already in that tactica:
-Grey Knights rock in CC
-Grey Knight Terminators are among the best in the game
-Sexy models ^^
-Most GK can Deepstrike, regardless of whether or not the scenario allows Deepstriking,
-Lack of long-ranged anti-tank weaponry. You can counter this by using inducted IG or SM with your Daemonhunters.
-Lack of mobility. Grey Knights cannot ride in Rhinos or Chimeras, so you have to either march them on foot, buy a whole hell of a lot of Land Raiders, or Deepstrike them. Again, you get to Deepstrike most of your GK regardless of scenario rules.
-Expensive. Both money and point-wise, Daemonhunters are an expensive force. You'll be outnumbered by every army other than maybe Deathwing.
Daemonhunters are one of the secret 'Ordos' of the Imperium, alongside the Ordo Hereticus, Ordo Xenos and many others.
Daemonhunters consist of several things:
1. Inquisitors and their 'henchmen', which consist of assassins and daemonhosts etc.
2. Grey Knights, a secretive space marine chapter that is devoted to hunting the daemonic
3. Stormtroopers, who are used to defend Inquisition strongholds and shoot the hell out of daemons.
4. Allies from the Imperial Guard and Space Marines.
Daemonhunters are great! They're hard to play with, but very rewarding and enjoayble, with all their interesting special rules etc.
World Eaters of Frenesia W6 D3 L9
Divine Exorcists 2nd Company W0 D0 L2
Inquisitor Lord Mercurius & co. W0 D0 L1