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Thread: Whirlwind Mines

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    How exactly does the mine feild work?

    Does it stay there for the rest of the game? So it deternates EVERY time a model passes over?

    Does anyone know what happens when/if a tank or walker moves over it?


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    Yes it stays the entire game
    it will blow up any time a unit friend or foe walks over it.
    This includes tank and walkers (including skimmers)

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    Thanks! But what armour value do you use when a tank or walker gets hit?

    Front, Side or Rear?

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    don't think friendly units are affected by mines (maybe they have a map or something showing them where they're placed?) and you can't deploy the mines over any of your own units.

    If a tank or other vehicle moves over it, they take a strength 6 hit against their back armor.
    .....oh my god... it's full of stars

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    Originally posted by JesusInABottle@Mar 2 2005, 21:37
    Yes it stays the entire game
    it will blow up any time a unit friend or foe walks over it.
    This includes tank and walkers (including skimmers)
    [snapback]342500[/snapback]
    I think the easiest answer is to read the excellent tactia on Whirlwinds recently posted. It demonstrates admirably the benefits of Whirlwinds and the minefields they can provide.

    Sorry if I've done something wrong.. first post syndrome

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    Okay! Thanks for clearing that up!

    I guess its better to use the mines rather than the missile if you're playing defensively.

    Excels at Nids and Orks!

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    Originally posted by Nasty Necron 2005@Mar 2 2005, 21:52
    Okay! Thanks for clearing that up!

    I guess its better to use the mines rather than the missile if you're playing defensively.

    Excels at Nids and Orks!
    [snapback]342517[/snapback]
    The use of mines should not be looked at as a purely defensive option. The best form of defence is attack. Drop your mines to pin down your enemy, pin him down, restrict his movement, then send in the drop pods. SM's rule..

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    I have yet to try minefields but im looking into it, it seems very promissing

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    Originally posted by Nasty Necron 2005+Mar 2 2005, 17:32--><div class='quotetop'>QUOTE(Nasty Necron 2005 &#064; Mar 2 2005, 17:32)</div><div class='quotemain'>How exactly does the mine feild work?

    Does it stay there for the rest of the game? So it deternates EVERY time a model passes over?

    Does anyone know what happens when/if a tank or walker moves over it?
    [snapback]342492[/snapback]
    [/b]


    READ YOUR CODEX&#33; Each of these questions is specifically answered there. Well except how long they last, that was a valid question.

    <!--QuoteBegin-Charles Chaplain
    @Mar 2 2005, 17:51
    I think the easiest answer is to read the excellent tactia on Whirlwinds recently posted. It demonstrates admirably the benefits of Whirlwinds and the minefields they can provide.

    Sorry if I&#39;ve done something wrong.. first post syndrome
    [snapback]342514[/snapback]
    [/quote]

    Why thank you.

    You didnt do anything wrong.

    Get the whirlwind tactica HERE.

    Cheers&#33;
    Chaosbrynn
    Mentor of Space Marine Commanders far and wide.

    Efficiency VS Point Cost VS Ease Of Use - Your best bets:

    1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant

    2) 8 man Devastator squad - 4 missile launchers

    3) Land Speeder Tornado - HB + AC

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