Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I was looking at the creature feature pdf on the GW website when I had an idea. Taking an auxiliary unit as a creature from my marine's planet, and unleashing it on my enemies. I warn you now, they aren't that effective really, you pay a bit for em, but they are fluffy. e.g.
Burrowing Delphan Hunting Beast.
Size: medium 9pts
quadrapedal +7 (moves like cav)
tough +3 (+1T)
resilient +10 (+1W)
heavily armoured +5 (+4sv)
burrowing +5 (Infiltrate)
+1 attack (2) +8 (+2 Attacks)
defensive spines +3 (Take a S3 hit before allocating hits to creature)
I don't think anyone will mind me posting stats seeing as they are free on the creature feature pdf.
Some sort of heavily armoured burrowing spiney thing
Any suggestions what I could make it look like/model it on?
You could make it like a large type of beetle, something suitably freaky looking. Although not Niddish because Space Marines would get leery about something like that.
Or something like a tunneling equivalent of a squid. an armoured body dominated on the front by a beak-mouth and seven or eight tentacles. It would use body vibrations or something to move through the soil and when it springs on prey it blows through the surface and attempts to drag the creature under the ground and consume them at their leisure.
Something like a bug or a lobster or something would work. Maybe a somewhat slow moving creature that lives underground, digging tunnels with it's immense claws. It would need to be something suitably weird.
Has 2, I edited the stats to make em clearer.
is the creature feature totaly legal?
It is but it requires your opponents permission. It also requires you to come up with the necassary models from scratch yourself. However I think it would be quite fluffy, and make a good scheme.
Sounds good to me. However, I'd think of maybe using them against both your enemy and your Marines - I don't think they'd be able to really tame a wild beast, and they'd instead use it to make them stronger, etc.Originally posted by Addoran@Mar 5 2005, 16:14
It is but it requires your opponents permission. It also requires you to come up with the necassary models from scratch yourself. However I think it would be quite fluffy, and make a good scheme.[snapback]344971[/snapback]
Maybe roll a dice before the attacks to see if it turns on your SM's? You know, like a 1 - 4 it attacks as normal, on a 5 it does nothing, and on a 6 it attacks your space marines that turn, and your enemy gains control of it for that one turn. Not too sure if it would work well, but just an idea.
I believe they have rules for using them in the Creature Feature, but I'm not positive. I read somewhere about some rules to use them as a "third party." I know it was on the GW site, just not positive if it was with Creature Feature.Originally posted by CoA_Marcus@Mar 5 2005, 22:36
Maybe roll a dice before the attacks to see if it turns on your SM's? You know, like a 1 - 4 it attacks as normal, on a 5 it does nothing, and on a 6 it attacks your space marines that turn, and your enemy gains control of it for that one turn. Not too sure if it would work well, but just an idea.[snapback]345142[/snapback]
Indeed they represent a 'neutral side' in the battle...
but my particular example is an infiltrator, and so should be in combat with my enemy long before I get anywhere near it (hopefully :mellow: )