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Im going to add a veteran squad to my guard army, and was thinking what would be the best way to use them. Should i deploy them with the rest of my army, or infiltrate if the mission allows it.
I use 2 vet squads with 8 in each (including the sgt) and they always do their job well. One has an AC & 3x plasma guns and the other has 1 plasma, 2 grenade launchers and Hardened fighters doctrine. So one is geared towards transport/armour and the other assault.
I always infiltrate them ahead of my main lines with the shooty squad slightly infront. They always attract the first wave of enemy assaulters and allow me to redeploy my troops if I have to.
The other option is the tank/armour vet squad. 5 men with 3 melta's or plasma's with the drop troop doctrine. These guys work much the same way as the suicide storm trooper squads that deep strike next to a tank and blow it to smitherines and then get shot to buggery in their next turn. Thats 75pts with 3 BS4 special weapons that can take down 250pts worth of tank or terminators!!! Sweet
It's worth a krak!
They're really nice with cameloline and cc weapons to back up the firepower. They can take a lot of rooting out, unless your playing other IG and they have a hellhound....
HALO 2 - Sure those first few games where you wipe out the opposition with the rocket launcher, overshield and camoflage are fun but after a while you start looking for something more. Next it has to be death by plasma sword or sticky bomb, till pretty soon only clobbering your opponent with the butt of your rifle will do. The more difficult something is to do, the more fun it is when you pull it off. For IG players the word for this is Mobility
personally, i like my vet squad despite the fact that it's a point sink.
if you want to make vet squad effective, your best option is probably the 5man/3melta suicide squad, or the lascannon/tripleplasma.
however, i have alot of fun w/ my:
MissleLauncher, 2xGrenadelauncher, meltagun, 1shotgun, 1ccw, 3lasguns, and one powerfist and trademark item
only use it in non-competitive games. but the hidden powerfist catches people off guard
There is no best way to use vets, they have so many options open to them that they are best used to fill in any gaps that your army may have. Being able to take 3 plasma guns is nice.
Proud bearer of the Imperial Medal of Anti-Fluff
grab 3 melta guns and go space marine hunting!
Private fires lasgun at avatar of Kaine... *rolls* 6.... to wound.... 6.... avatar falls to the ground...
Private: Sir... was that even possible?
Officer: I think i'm going to kill myself now... private, fetch a commisar!
The best thing about Hardened vets is the converion prospects
Ive given mine 3 Granade Launchers.
This probably seems stupid, but a common mission that i play is Hold at all Costs (formerly Take and Hold). Deploy them with infiltrators *behind* them. You automatically go first, move them up and fire a granade into the back armour of anything.
You'd be suprised how difficult this is to counter.
My Hard Vets are also equipped with 3 Grenade Launchers. I have a Vet Sgt with Powersword, Bolt Pistol and Bionics (just for fluff), a Vox trooper with Shotgun, and five more vets with lasguns. I also have a converted Missile Launcher guy to throw in when I decide we won't be on the move. I just remove one vet with a lasgun and replace him with the missile launcher.
Typically, my Vets are Infiltrated instead of Deep Striking. This usually helps out the Sentinels as they can take some fire while they are in cover and lay down some cover fire for the Sentinels as they call in the Reserves. If they need to move to take an objective, I usually don't give them the missile launcher. This gives me 5 assault weapons (bolt pistol, shotgun, 3 GL) and 5 Rapid Fire guns. If I'm assaulting (hopefully not, but sometimes you have to) the 5 lasgun guys don't shoot.
They don't usually take on Armor, but a GL or ML can take a Wartrukk pretty easy or sometimes Landspeeders. They'll do what they are pressed to do, usually with surprising effectiveness.
I loved building my Hard Vets. If I had an available doctrine slot, I think I would build another squad. I used the Cadian Shock Troops for legs and bodies and some arms and the Jungle Fighters box for heads and some arms. They look really good in my opinion. They came out great. My buddies like to waste them first just because I put so much time into building them. Oh, well. ; )
182nd Cadian Para Infantry Reg
E Company Commander
3rd Company, White Templars
Shas'O Dal'yth Shi'Or'es
IVth Dal'yth Hunter Cadre
I like to use Cameoline, a Lascannon, and a couple of Plasma Rifles. Nothing like a three plus to hit Lascannon.
"A love for tradition has never weakened a nation, indeed it has strengthened nations in their hour of peril."
Sir Winston Churchil
Well, apparently you can infiltrate into your own deployment zone, I only found out last Friday and tried it against some 1500 pts of Biel Tan.
Heh, I was using that split deployment, it basically allowed me to place my vets lastish, giving me a better opportunity to decide which flank they'd be best on, victory or sacrfice.
... only triumph could turn pooing his pants into a good thing..