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I might choose to go as an all mechanised army, how would I go about this in my composition?
Has anyone had good sucsess with this type of army?
Would an Inducted Inq. Work (in transport of course)?
And what kind of tips do you have?
Thinking of staring?
I think about staring alot. :glare: Or maybe :shifty: or perhaps even :mellow: !
Erm, I'm not sure back on topic. AFAIK, chimeras are the key: Get a couple of guard squads mounted in chimeras, armoured fist squads in chimeras, not ogryns in chimeras, etc.
I've always thought schaeffer would be a good way of packing lots of chimeras into an army: You can spend 11 points and be able to get one, not 60 like with a guard squad. Bit cheesy though.
I've already got the Guardsmen, thinking about getting the Chimeras.What does that mean exactly?not ogryns in chimeras,
You can put Ogryns into chimeras - he means dont do this.
Some good advice is if you take a mortar in each squad, you can start the game disembarked with all your squads, and having them hiding behind the chimeras, so they enemy can only shoot the transport. THis way you can mortar them for ages.
Bit of a cheesy tactic but very funny to watch your opponent get pissed off as the chimeras blow up and give you a nice 4+ cover save
You could have your camo-cloaks pre-set to "blackened vehicle and camo of your tanks" that'd be funny.
I mortat for over 60pts aint to god though, maybe the command squads Chimaera to hide a battery of mortars.
Every time you read this sig: a fairie dies!
Welcome to the guard, here are my opinons about IGs mechanised forces
mechanised biggest weakness is the fact that you can't field a lot of guardsmen, and that tanks can if your unlucky quite easily blow up. The minimum of chimeras for 2 troops 1 hq is five so get ready for some hefty chimera building. Then you will probably want some heavier tanks (2 leman russ or perhaps even 3). Those heavy tanks will be the big target for any army this is good because of following reasons
a) armour value 14 in the front mean that they will be around for some turns
b) can dish out a lot of serious damage S 8 ap 3 ordnace is nasty (and you can go 6" and still fire!
The way to win with a mechanised force is to make use of your mobility. This can be done using a couple of teqniques. You can simply race forward and deploy your troops in cover and good fireingpositions, you can counter-attack with tooled up command squads or you can deploy your troops as normal and then use chimeras and the guardsmen squads in conjunction as a normal IG army.
Your biggest strengths will be the fact that your opponent must waste heavy weapon shots in order to target your tanks and most armies doesn't carry to many of those.
That mean that they will focus on your heavy tanks, which in turn are hard to destroy. This leaves the rest of your army free to manouver and to engage enemy troops.
Don't think chimeras are useless in fact they are perhaps even better than a normal squad of guardsmen. If you give them pintlemounted heavy stubbers you get a relativly fast moving fireplatform with 9 shots each round S 4-6. Combined with the larger tanks and your infantry you can deliver quite large amounts of fire towards your opponent.
and the best part, they look awesome on the table and really scares the sh*t out of some players.