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i read abook the other day and, about inquisitor jaq draco, and his navigator accompanied him on a mission and they ran into abit of trouble anyway, the navigator killed someone with his warp eye, seriously screwed and enemy over with it, anyway i was thinking itll be cool to take this dude along in a inquisitors retinue, Who Agrees? and the special rule he gets would be something like, roll a D6, on a roll of 4+ any enemy model in base contact would make eye contact with the warp eye and lose a wound and suffer pinning, no saves may be taken except if the target model has a leadership of 10 it may roll a D6 and only on a Roll of 6 may the effects be ignored
a navigator will cost something like 10 points, is armed with a bolt pistol and teleport homer, may not choose from the armoury and has regular henchmen stats
reply whether you like or not, open to speculationg, and can take any form of critisism, dont worry i wont cry
"Et Imperator Invocato Diabolus Daemonica Exorcism"
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I reckon navigators rock. I had an idea of making a navigator family's private army by using WH or DH rules and using a psychic Inquisitor Lord as the Navigator. Scourging could represent his warp eye.
Your idea sounds kind of cool, but wouldn't the navigator be at risk of harming his mates? I dunno but I always thought navigators only used their warp eye when there was no other option, like a last stand kind of situation. I don't know if he would just whip it out (so to speak ) every time he was in a battle.
A single roll on a 4+ is way too powerful for 10pts. Normal damage is rolled as to hit -> to wound -> armor/unvulnerable save, so thats three chances to fail most rolls. One roll for just about anything as powerful as an instant wound is way too much. Also, why the Teleport Homer? That's an item of wargear equal to the henchman's cost already, which is kind of ridiculous. Same with the bolt pistol.
Fluffwise, a Navigator wouldn't actually follow an Inquisitor into combat - the Inquisition War books aren't exactly canon pieces. And the eye ability is more a rumor than anything definite, at least in GW fluff.
i agree that ten points is way too cheap. They should get the role of 4+ because the warp eye is so powerful. Although navigators don't usually follow inquisitors into battle, it could happen. After all astropaths are not supposed to go to battle but they do. But they should cost a lot more and basically get a bolt pistol and a little armour. Also, the eye should use the flamer template or some template like that and anything underneath it is wounded on a 4+, while partially underneath it is is wounded on some other role.
I shall destroy all who stand in my way. The Emperor shall be reborn in me, the Primarchs shall be remade in me. I shall cast down the Dark Gods, the Star Gods shall be consumed just as they consumed their brothers. Those who fell shall be redeemed, those who remained pure shall be rewarded. The Imperium shall regain its power and the Dark Age of Technology will seem like nothing. For I am the Numen and I am coming
That's a good idea.Originally posted by The Imperator Numen@Mar 10 2005, 07:16
Also, the eye should use the flamer template or some template like that and anything underneath it is wounded on a 4+, while partially underneath it is is wounded on some other role.[snapback]348248[/snapback]
I found some old WD fluff about navigators on criticalhits, I am now going off to paint my stormies as the army of a Navigator House! Add some allied SM and it should be quite cool and unique. Apparently the Navis Nobilite is the oldest surviving human organization, much older than the Imperium, and dates from before the dark age of technology.
Turns out the eye has a few powers, which suit the way Imperial psyker powers work in the game, so looks like my =I= Lord is now a Navigator Heir Apparent.
I would post a link but don't know how, just go to criticalhits and search for Navis Nobilite in the 40k background section if you wanna read.
I think that robotnik had the best idea for how to handle a Navigator: An Inquisitor with Scourging. It's the closest legal solution I can think of. The 4+ to wound is, well, very overpowered, and a template of the same thing is even worse.
If I was making a henchman Navigator, I'd probably rule the cost at being ~25 points, laspistol and 6+ save like other henchmen, and the eye wounding one model in B2B on two successive 4+ rolls. But there's still the problem of sight. In the Inquisition War trilogy, a Space Marine looks upon the Eye through his helmet with no problems. I assume a Necron wouldn't be effected, and a CSM would be in the same boat as a SM. In fact, the only armies that regularly fight w/o the aid of vision-altering gear would be IG, Nids, and Orks. All the other armies have some kind of mask or visor.
Therefore, I do think that just using Scourging and renaming the Inquisitor to a Navigator of some rank would be the best solution. That, and it would be legal.
I agree with megalo to make a legal one.
Another (non-legal) way would be perhaps something like the neural shredder for the Callidus assasin.
str 7 Ap -
can only roll 1d3 on glancing table for vehicles, or not at all?
instead of using a models toughness, you use it's leadership, hence a guardsman will be wounded on 4+, a SM on 5+, and if they have commanders etc they are wounded on 6+. no AP means it's pretty useless against vehicles, but perhaps it should have no effect at all?
Templates usually hit automaticly, but this perhaps hould use 3+ or 4+ to hit?
with 4+ to hit this model would be like 17-20 pts, auto-hit probably 27 or more...
the strength of this weapon is comparabel to a lasgun, 4+ to hit, 4+ to wound a guardsman and normal armor save. Difference is the template, really.
And yes, those ar not the same stats as the Neural Shredder, but has the same idea