Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I play space wolves and as my second HQ choice i chose a Venerable Dreadnought. I have it armed with an assault cannon on its right arm. The problem comes with the left arm. I don't know whether to have a ccw with a heavy flamer or a missile launcher.
Space Wolves 12-1
Wood Elves 1-2
I like to use a assualt cannon with a ccw and a flamer on it.
Blood Angels 31-15-5
Space Wolves 6-2-2
I HAVE AN ADDICTION FOR WARHAMMER 40K AND I LIKE IT!
I usually opt for the missile launcher. Dreads are SLOOOOOW and any opponent that pays attention can keep out of close combat with one, or tie it up with a group of their version of grots. I prefer to use it as mobile heavy support, especially with wolves. The Ven Dread hits very well and fills a weak spot in the Space Wolves army. Keep him in cover and he's very hard to take out with shooting.
One thing that has been bothering me is can a dred get a cover save. I meen he's sitting in heavy cover just blasting away with that TLLC and knocking out units left and right. So of course the opponent targets him. But he's considered a walker/tank and has a Armor value. That should put him haul down but that rule doesnt exist anymore. So what good is cover to the dred.
breath, sight, squeeze.
now double tap just for grins
and Another One bite's the dust.
A bolter round for all that oppose the Emperor.
I use a AC with a CCW/flamer because i use it in a drop pod.Very more fast.
For shoot,lascannon and missile luncher are the way to go!
I like AC+ML combos for 3 reasons.
1)Playing BA, he'g gonna move forward while providing fire - something most of my army can NOT do. I suppose it's the same for wolves....
2)I find the flamer a bit useless. If you slog him, then you're almost never gonna use it. If you drop him in, there's always the element of chance involved...I once saw a Dred pod in right next to a squad, and he rolled like 10, 11 for scatter. Next turn, BOOM! goes the Dred from a melta or a lance, can't remember. Nah, even ven Dreds are too easily killed.
3)AC+ML combos doesn' look too dangerous. If you have a DCCW, everyone knows that you're after his toughies and so will shoot up the Dred ASAP. With a ML for arm 2, tho, you can still effectively tie up a squad or two of basic infantry, and you're opponent isnt going to put so much AT fire into it. AV12 is still 2 much for basic troops. But...that's just because I play Tau quite often - Railguns = pure death vs. Dreds.
Hope I helped.
I prefer the CCW because then the opponents will see him as much more of a threat in close and try to avoid combat at all costs (this isn't always the case unfortunately). If the CCW isn't there then many units will fancy there chances and won't be afraid to go near it, which they can be with the CCW. Also a single missile launcher doesn't do that much and it's more points.
I agree that the main use for dreads is mobile fire support. I still fit mine with a CCW because it makes a great 2nd charge unit. Hive Tryants, Wraithlords, other dreads, banshees, swooping hawks all die quickly to a Dread with CCW. These are all units that an assualt squad will have a lot of trouble with. My dreads need to engage these units.Originally posted by chickenpowder@Mar 14 2005, 07:42
I like AC+ML combos for 3 reasons.
1)Playing BA, he'g gonna move forward while providing fire - something most of my army can NOT do. I suppose it's the same for wolves....[snapback]352179[/snapback]
If you build a man a fire he will be warm for a night. If you set a man on fire he will be warm the rest of his life.
the haul down rule does still exist, but you now roll 4 it, 456 it is haul down, 123 it isntOriginally posted by Chaplain Stephen@Mar 14 2005, 028
One thing that has been bothering me is can a dred get a cover save. I meen he's sitting in heavy cover just blasting away with that TLLC and knocking out units left and right. So of course the opponent targets him. But he's considered a walker/tank and has a Armor value. That should put him haul down but that rule doesnt exist anymore. So what good is cover to the dred.[snapback]351895[/snapback]
as 4 the dred i like the missile option, unless ur playin orcs tyranids or something
They say God has existed from the beginning of time and will exist beyond the end of time. Can you imagine trying to sit through his home movies?
When did I realize I was God? Well, I was praying and I suddenly realized I was talking to myself.
I'd go for a CCW but I'm utterly CC-biased as a Tyranid player. Seeing as your assault cannon gives anti-infantry power maybe a missile launcher is the right choice...