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Ok, so i know these guys ain't that popular but i have kinda taken a fancy in them for the past..oh say, couple of minutes. So i was wondering what these guys are all about, both fluff wise and game wise (doctrines/shooty/assaulty, etc.), and what models to use or convert to use in an army. Thanks
Well, the Savlar fought at Armageddon, and did quite well in the nasty, adverse conditions of hive battles. They're basically thieves and scavengers. Most of their equippment was 'picked up on the battlefield.' They're also big users of combat drugs.
I like them a lot, and I'd consider doing an army myself if I felt like doing regular IG.
For converting guardsman, there's a great pinned post in the 'conversion forum.'
For tanks.. Start out by painting them as steel legion or some other regiment, then cover them in rust and crudely drawn grafitti.
As for suggested doctrines. It's on page 60 of the codex. If you don't have the codex, then me explaining them isn't going to be much use. In general though, they're pretty much the same as regular IG, with a few extra tactical options, and their chem inhalers make them a bit more reliable morale wise (twisted as it might be.)
If you can get hold of old coppies of WD or i think Chapter approved from aout 2002 there was an article on the more famous IG units that included the chem dogs, there is more fluff, although Mantis has pretty much surmised a page of fluff accurately and concisely, and some conversions including a how too
Everything you have been told is a lie!
hmm, they sound pretty sweet. Hey what about using Steel Legion models for the Chem-Dogs and then converting them a bit?
Well.. I think it depends how much you converted them. From the pictures of them they look very different. They don't wear helmets, and the chem inhalers look more like simple rebreathers with large tanks on their backs than the gasmasks steel legionaires use. However, since they're scavengers, they might well steal bits of military uniforms from other regiments, so it would probably be fine to use some steel legion models.
The important thing is that they should look scummy and ragged. Beyond that, to a certain extent, you're free to go nuts. I'd suggest modelling at least most of the chem inhalers as they're depicted though, using guitar strings etc. It gives them a distinctive look as opposed to steel legion/death korps/other troops who wear gasmasks.
ya i think ill just use the cadian models and the catachan models with that one terminator head like in the article in the conversion forum.
So any ideas on what i should start off with (besides the codex). Like is there any MUST haves in this army?
Get ahold of Chapter Approved 2003. It has a step by step on how to make Chem-Dogs and the full details of thier fluff. It even shows how to make these really ugly creatures they can use for calvary mounts. I think it's a conversion of those critters Slaanesh Daemonettes ride on.
since no one has answered my question I'm posting the fluff, and here it is:
FROM WD 249 by Andy Chambers
"The salvar chem-dogs
the salvar system, just over a hundred light years from Armageddon, is a desolate place, little valued by the imperium save for the rich chemical deposits on the volcanic moons of salvar penitents. Unsatisfied by poor mining quota returns, the adeptus terra re-graded Salvar as a penal world in the 39th millenium, shipping in criminals by the thousands from the recent Bokur rebellion along with special detatchments of the adeptus arbites to ensure productivity. Within three decades chemical production from Salvar was supplying three civilised worlds and two forge worlds in the surronding sub-sectors. The population of the moons was subsequently swelled by regular influxes of theives, murderers and tratior from across the Armageddon sector. The high mortility rate in the poisonous mines of Salvar became notorious among the criminal fraternity, leading it to being know as "dead dog moons" and phrases like "dead as a Salvar".
The Bokurite Uprising
Two centuries of successive pirate raids devastated almost all production facilities on Salvar in the early 40th millenium. Despite their best efforts the adeptus arbites were simply not numerous enough to protect all of what had by now become a valuable commodity. Leave was sought and eventually granted to raise defence militia regiments from the populance of Salvar. Better access to filter-masks and medication was a benefit of membership in the militia so volunteers were plentiful and judge Callistar of the Arbites used a careful selection process and arming policy to ensure no insurrection could take place. Or so he thought.
The descendants of Bokur had never truly abandoned their ancestors' anarcho-capitalist belifes and they moved carefully to infiltrate the defence militias. After decades of preparation the Bokurites staged a major uprising across all of the dead dog moons, seizing several armouries and precinct forts. Soon a column of chimera carriers and mining trucks full of troops were pushing along the main highway through the impassable nitrous marshes which sorround Lutsk, the precinct capital. While his arbitrators fought to contain the Bokurite rebellion, Judge Callistar sougth some king of solution to crushing it. The bokurites controlled at best 25-30% of the total militia regiments on Salvar, although they were better motivated and trained than the most. The problem was that the remaining regiments would likely leave the Bokurites and Arbites to fight each other, so they could loot the battlefield afterwards. Eventually he concocted a plan.
The Bokurite thrust was a scant twelve kilometres from the precinct capital whin it ran into heavy opposition from the Arbites using dismounted orbital cannons dug into the hills on the route. Heavy fighting continued until dusk, with induvidual chimeras having to draw back to the truck column to replenish their ammunition. As light faded, chem-crazed militiamen emerged from the supposedly impassable nitrious swamps on either side of the highway. The raged figures were soon cackling insanely and shooting wildly, while militia vehicles and chem-riders appeared on the roadway itself.
The Bokurite column was densly packed and found itself in serious trouble. Vehicles and men struggled to turn and deploy taking constant casulties as trucks blew up from las-fire and grenades. Finally the order was given to disengage and the Bokurites tried to fight their way clear, but they were hemmed in on all sides. Induvidual pockets of resistance flared where a squad or chimera stood off the swarming convicts for a time but all to quickly the Bokurites were dragged down by their less ideological fellow inmates. By dawn the highway hade been picked clean for the skeletal wrecks of burnted-out vehicles.
In the light of the ability of Salvar control its own affairs, the right to raise defence regiments stayed in place despite the Bokur incident. By the mid of 40th millenium Ork incursions into the Armageddon sector had reached such severity that the first Salvar-recruited Imperial guard regiment of so-called "chem-dogs" wre sent offworld to fight. Records show that Judge Callistar always delighted in telling the story of how the Salvar chem-dogs first came into being. According to tradition he also cited two "motivational imperatives" to every procurator-Colonel forming up a new regiment.
One: Tell them they can keep anything they take off the enemy
Two: Tell them that if they break the law they'll be sent back to the dead dog moons."
Wow.. That's excellent stuff.
I confident you can write it, as it's just fluff, not rules or mechanics. But I'm not 100 percent sure.
In light of that interesting bit about looting the enemy, I had a thought. I'm unsure how closely a bolter resembles a shoota in stats, as I don't have an ork codex to hand, but I seem to remember the two are quite comprable. Why not model some of the officers with shootas, and treat them as bolters (or sluggas/bolt pistols for that matter.)
If kroot mercenaries can do it, why can't chem-dogs.