Commissars - Warhammer 40K Fantasy
 

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Thread: Commissars

  1. #1
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    Well, the title states it clearly.

    Do you think commissars are worth their points ?

    Maybe depending on the use you make of them :
    Is it for their high leadership ?
    Is it for their shooting/h2h power ?

    Personnaly, I was before quite in favor of commissars, but I'm thinking of changing my mind.
    If it's for the leadership, then better take a radio.
    As for shooting or h2h capabilities. I'm not convinced they are the bests, better take (more) ogryns or (more snipers), they are both cheaper.

    The only one I could take would be the one with the gauntlet and give him a plasma pistol to join a h2h-oriented HQ platoon.

    Another con, is that in the new codex the commissars lost 1 attack (2 instead of 3)

    Reactions ?


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    Son of LO H0urg1ass's Avatar
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    Commissar's blow. They sucked in the old edition and they suck more in the new edition because they now have one less attack for the same amount of points. Also, you still can't put them anywhere you want them, and to do so costs you a doctrine point AND the commissar himself costs 10 more points.
    Get a master vox units and give all your platoons vox's. It's a much better investment for one point of LD.

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    Senior Member Orestes's Avatar
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    wow never saw it that way. Plus they kill your psyker if they fail there LD with "its for there own good"
    <img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />

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    i&#39;m sorry, i have to disagree

    for goodness sake, they increase their officers leadership by 1&#33;&#33;

    they&#39;re awesome, they always have been, and they always will be, they&#39;re cheap, effective, and well worth their drawbacks, a must have in any IG army
    - Remember kiddies, flashlights kill...

    A friend on Howling Banshees vs Striking Scorpions
    &quot;Most people seem to prefer Scorpions, but most people suck, so go Banshees&quot;

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    Senior Member Orestes's Avatar
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    well i guess its up to the player really. There are jsut somethings in life and in 40k(sounds corny doesnt it?) where its up to you to see whats good and whats bad.
    <img src='http://www.turnsignalsonalandraider.com/comics/000127.gif' border='0' alt='user posted image' />

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    I never ever go into battle without a Commissar. They&#39;re just too good to pass up

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    Son of LO H0urg1ass's Avatar
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    Ok, the best save they can have is 4+/5+, which blows. Their weapon skill and ballistic skill, for a character, sucks. Their ST sucks, even with a powerfist. Their toughness sucks.
    That one point of LD that everyone thinks is so great actually blows cause it can only be used for the unit that he&#39;s in and you can&#39;t put him in any unit you want.
    Commissars: boooooo
    4 squads with sharpshooter doctrine for the same cost: yayyyyyy
    The look on your opponents face every time you pick up a handful of one&#39;s and reroll them: priceless

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    I must say, I&#39;m quite inclined to share the same view as Hourglass, he stated convincing arguments

    But like so else said, it&#39;s up to every general to see what&#39;s best to support his strategy.

    as far as I am concerned, my commissars will retire from service :-)

    Kryss

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    + 1 LEADERSHIP. A commissar will stop a retreat. And in a Guard army their Shooting and Hand to Hand is the best you&#39;ll get with the exception of special characters. Commissars rock&#33;

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    I just don&#39;t like &#39;em, never have and never will.

    Primarily coz they excecute my lovingly fluffed officers with alarming regularity.

    And for 40 pts (i think?) you could take a standard bearer and a couple of sanctioned psychers....

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