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should i play daemonhunters or necrons? give me the pros and cons if possible. be as specific in your reasoning as possible. thank you...
I don't play either army myself, so I'm going on observation.
- Relatively easy to play. Quite forgiving of mistakes.
- Some of the best special characters in the game.
- Quite cheap in terms of real money
- Easy to model and paint. You can get an army together really quickly.
- Phase out means your opponent can avoid killing your toughest units.
- Easy to play. Difficult to play well.
- Ignorant people will accuse you of cheese.
- The best basic troops in the game.
- Awesome close combat ability.
- Lots of deep striking/Interesting tactics.
- The feeling of moral superiority. You're super-paladins!
- A very extensive armoury with lots of room for individuality.
- Very characterful models.
- Difficult to play.
- Too 'nice' fluffwise. They're all flawless and perfect (unless you play radicals, of course.)
"Too 'nice' fluffwise. They're all flawless and perfect."
i agree. that drove me crazy when i first read about their background. the fact that grey knights couldnt be corrupted annoyed me as well...
Look, man, they're still Imperium. They wipe out whole planets merely cuz might be corrupted by even a little chaos. They're not what I'd call "nice." Tau are "nice."
Actually.. Tau are pretty horrible. The entire purpose of their society is force their belief system on other people.Originally Posted by Sir_Prometheus
And daemonhunters wipe out planets because the survival of the human race is at stake. By the time they're called in, things have generally already gone to hell (literally) and the situation is pretty hopeless.
That said, radical daemonhunters are cool. Extremely cool. They have flawed good intentions to make them really interesting characters. (Chaos can sometimes be a bit too 'look at me, I'm evil!')
It's a personal thing, so I should apologise. Grey knights have great models, great stats and great just about everything. But the 'super paladins of ultimate righteousness' thing doesn't do it for me.
Well hereâ€™s what I can tell you, since I played Necrons and I am now moving towards DH.
It depends on what kind of army you want to play. Necrons are more of a sit back and shoot, while DH are more shoot to weaken and itâ€™s clobbering time in CC. Necrons rock at mod range shooting 18â€? â€“ 36â€?. I believe there is only one model that CANâ€™T take out a tank (all others can by default or by upgrade). DH are really hard pressed against tanks.
The Necron army I played was excellent at shooting. People did call me cheesey and sighed when I asked for a game and then told them that I played Necrons, but I got to a point to where I donâ€™t play those people; not with that attitude anyway. But there are quite a few people who donâ€™t care what you play, they just want to battle. Itâ€™s very discouraging to play people who really donâ€™t want to play. You might want to ask around your local area to find what people think.
BTW â€“ you mentioned with phase out your opponent can avoid killing the tougher units. This isnâ€™t true at all. Out of all the game I played with the Monolith, there was one game that it made it to turn 6. Most games, it goes down on turn 1 or turn 2. And Destroyers put out so much firepower, they have to be dealt with.
I donâ€™t think of DH as being too nice. In fact, I think of mine kind of as the Dark Knight (Batman). I treat them as ruthless beings that will stop at nothing to rid the galaxy of Chaos. Kill my own mother because she might be taintedâ€¦DONE. Thatâ€™s not all that â€śniceâ€? at all.
In conclusion (read: well enough ranting), the two things you need to do is determine how you want to play (CC or Shooty) and find out how people feel about Necrons. You donâ€™t want to get a huge army to find no one wants to play you.
Play the DH, i will tell you know it will be more rewarding. cus umm the deamon hunters arnt NEARLY as umm cheesy the Will be back (ability to stand back up after dieing) is sOOOO damned annoying especially if you ahve a res orb, the Necron... though i do believe 40k is REALLY balanced, the necronm ar by far the most... basic army, with the easyest play i could thing of, move, shoot. etc... i personally dont play the necron, but my buddy says they are very Non gratifying...
(from another perspective...not the original poster)
Call me 'ignorant' or 'lame' or whatever, but the fact remains that the Necron are hands down, the most unbalanced army in the entire 40k universe. Their "we'll be back" nonsense is just one of their many annoying features. They've also got equipment that allows them to: teleport (every turn) to wherever they want on the board, withstand str 10 shots, and inflict wounds on even the most heavily armored vehicals with their weakest gun. Honestly, I think GW should release two rule books. One for necron players, one for everybody else. Every other army in the game has a sense of balance. Things they are good at, and things they are bad at. The Necron are so over-powered that they ruin the game for everyone playing against them. But then again, maybe I'm biased because of my 0-8 record against them as the tau.
When all else fails, burn every one... or missile them back the Golden throne
Evil Beware, we have waffles!
A con of Daemonhunters that no one mentioned is that they are ungodly expensive pointwise. If you plan on fielding GK in a pure DH army then plan on always fighting outnumbered. But they are massively powerfull and very very well rounded overall. Because of low numbers Daemonhunters arn't very tactically forgiving, you missuse even one squad your pretty much done. Even losing can be satisfying with DH cause you can usually look back and see just how much damage so few troops did to the enemy.
Necrons I dont know much about cept they're shooty and they're more tactically forgiving.
The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
I would personally go Daemonhunters, but only because I love the fluff. Necrons are probably more powerful, but there's problems - phase out being one of them. I recall a battle report where the Necron player was on the verge of victory when a lucky shot reduced him to one-quarter of his forces and he lost. Pfft.
Daemonhunters are probably better for a more experience player. They're difficult to paint - at least, the GK's are - and you'll need to have some background tactical knowledge to play them effectively. Necrons are comparitively simple to paint and to play, and are very good all-round for a beginner.
I don't know about you, but the whole super-paladin thing appealed to me. Even the best Space Marines look evil. The Grey Knights really do look like the ultimate defenders of humanity.