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I recently played a game against space marines in which i came up with a deployment dillema.
You see, there were clumps of trees at the front of my deployment zone and i couldnt decide whether to set up my infantry in there, thus having brilliant, covered, firing positions, or setting them up at the back of my deployment zone, thus further from the enemy hordes and with some lines of fire but out of cover.
What's more important, everyone being able to fire at whatever they want while in cover or being an extra 12-15 inches away from the enemy?
Opinions on a bread stick
a classic IG setup question. closer but in good position, or back and more room to shoot?
there is no set rule. it really depends on your opponent obviously.
if you're up against DE/Nid, you want as much room as possible (they can easily cover 24").
if you're up against Tau, those cover saves will come in handy.
personally, i've had good sucess with (especially in 4ed where you don't gain a whole lot from castling) split deployment.
that is to say, put a platoon in the trees and put another platoon behind/side (cover lanes).
another thing is you should put long range (ie 48" guns) really far back (while keeping a lane of fire).
but these are general ideas, you're going to have to learn what works best for you in the school of hardknocks. that is to say, play more games
Split deployment works well but left and right not front and back, the only time I would split that way is to push his deployment zone back with a sacrificial forward outpost.
OK as BoxANT said, there is no universally right answer but there are some rules you can apply:
Look at what you get from each possition bearing in mind what your opponent has:
Is the extra range you get by moving back out of cover worth it? this depends on how fast your opponent moves and how much difference the cover makes. Against a really fast army (Hence DE and Nids in Boxants post) the answer is they cover ground so fast that unless it really is a long way back you are porbably better in cover which will at least negate their initiative high as well.
Against a powerfull assult army that doent have excessive speed, (SM) then the rang is usefull.
One exception, where I would dissagree with BoxANT to a degree, Tau, Tau are an unusual opponent in that they are quit similar to IG, a cheapp shooty army, the one thing to watch with them is range, beyond 30 inches you probably have the edge in weaponry, below 24 inches you probably again have the edge, but between 24 and 30 inches, they have the advantage that their standard infantry sidearms are in range and yours are not, so avoid deploying in that area. Provided you are not in that zone then go for the cover.
Well, you have to ask yourself whether or not you can kill enough being in cover to slow down the enemy, or if you could kill evenything being out of cover. I dont know what units he has but I willassume he has an assault squad. Lets say that you deployed in cover, the question is can you kill enough space marines in order for his assault squad to be ineffective. I say for with the longer range, you kill more troops and thus be a blow to his points. Troops are cheap for 6 points a guardsmen I say you can afford it.
The Predator Lingers forth. Suddenly the sound of several wipping sounds can be heard far off into the distance, a second later the once mighty Predator ignited with flames. "Sir what was that" The srgt replied "Its those damn Broadsides"
Hear the wip, fear the Broadside.
Originally Posted by Cheredanine
i agree, in the 30-25" range, Tau are murder to IG. they simply can bring too many pulse rifles to bear on our poor grunts. however, in the 31"+ as well as 0-24" the odds are much better for IG.
however, i've experienced that in a standard setup (ie across from each other), the 30" range of Tau's PRs tend to be in range very quickly, and nothing is more frustrating than having to move towards Tau, but if you're in that 35-30" zone, you'll have to.
i've found that putting a platoon closer to Tau's lines (ie w/in 24" and in cover) will help out alot against weathering the storm of Str5 guns. this is due to the fact that you should always be in rifle range and should be in good (4+) cover.
and this bring up my other point. cover is VERY IMPORTANT when facing Tau. Tau have the ability to rip a squad to shreads in one units turn of shooting. so having cover becomes very important if you plan to have a extended firefight. being farther back but out of cover runs the risk of those squads being caught in the open by fast moving Tau units.
Tau can be tricky, IG isn't used to many armeis trying to shoot it out w/ us. but if we stick to our guns and ability to take casulties (and give alot of them ) IG has the advantage.