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I would like some advice on the Cannoness with Celestian Retinue, is there anyone who can post a nice solution for allround use?
My metagame concists of about every army in the game =)
Is it worth boarding without a transport, or is the squad useless without an immolator?
"And that, my liege, is how we know the earth to be banana-shaped"
your cannoness needs to get close to the enemy asap so use an imolator it can lay down some covering fire and get you closer to the enmy as well if nothing else its another target for your enemy :p
I field a Cannoness with BP and blessed weapon, Cloak of Aspira and Mantle of Ophelia, with a retinue of seven Celestians. Two have flamers, one is an Imagifier, and the Vet Superior has a BP and PW, no transport. Hold them back somewhere where your opponent can't blow them away, and use them as a counter-assault unit. Flamers with Divine Guidance are nasty, as is an entire squad with 3+ invulnerable saves that hit on 3's with S5. Nid HT's and Carnifexes, Black Templar command squads, Blood Angels Death Company, can't even be sure of winning in CC.
The strength of my army list shall carry me to victory, 'cause my dice rolling sure as hell won't.
The Blessed weapon is a 2 handed weapon, so you get no bonus from having the Bolt Pistol, you should take a Bolter-Flamer or something. use a MC Power Weapon and Bolt Pistor config with Cloack of St. Aspire, Book of St. Lucious And Frag nades. Might do a Retinue, but not sure yet
Can't carry 2 2-handed weapons. Use a plasma pistol where your BS can be quite effective, probably mastercrafted to avoid nasty overheats.Originally Posted by MiketehFox
And over there we have the labyrinth guards.
One always lies, one always tells the truth, and one stabs people who ask tricky questions.