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would it work?
what models would you use for the conversion
also, what kind of rules would you give him?
im posting here cos the inquisitor forum is a bit quite
For the base model, you'd have to use the space marine model. Might be able to incorporate some bits from WH Tyrus for extra detail. The CSM's armor is extremely corrupt, so I doubt it would be much use for you. None of the helmets are appropriate, so I'd use an open head of your choice.
As for rules, go here. It's the Specialist Games site, specifically the Inquisitor section. On that page is an article about using SM in Inquisitor Games. Read it.
In that article, it has a whole page just concerning Grey Knights. And it has movelists, special rules, and new gear for all SM (and some GK specific stuff).
Now, if you haven't caught on, Grey Knights would be obscene in Inquisitor. Like, most people think that the inclusion of Space Marines in general was a bad idea - it's damn hard to damage someone in Power Armor in this game unless you use the heaviest weapons (and who lugs lascannons into an Inquisitor game?).
My opinion is that if you want a GK in an Inquisitor game, it's DEFINITELY an NPC. If a player has one of these in his warband (hell, if one IS his whole warband) then he'll very likely win.
i was planning on using him on his own
if he had an open head, wouldnt he be more vulnerable to head shots?
i was more interested in the conversion really, i'll likely never play inquisitor propaly
Yea, in Inquisitor you have armor on each location seperately. For example, my Inquisitor has carpace armor on his upper and lower torso, but only flak armor on his arms and legs. He has no helmet, so he's more vulnerable to head shots.
They have SM helmets, but I didn't see any that looked at all GK-ish. I know there's an actual pack of JUST helmets for SM, there might be one in there that's close enough, you'll have to take a look.
The game is actually pretty fun if you have a fleshed-out warband. I spend about a month coming up with a story and stats for my warband of four, and posted it on message boards for fedback, etc. The models themselves didn't come till much later. Biggest problem with playing is that you need a DM-type. So you need three people to play a 1v1 game. Definitely puts a damper on the fun.
thanks for the help
none of the helmets in the marine helmet pack are any good
i think that inquisitor will be alot harder to get into than my other specialist game i was thinking of, necromunda enforcers.
the whole games master thing is a bit annoying
and if i really like the necro enforcers, i could have an inquisitor warband of them. And then a battlefleet gothic battlefleet. And then a epic army of enforcers. And then find a way of putting them into mordheim, and warmaster....and THEN take over the gaming world!!!! MAWAHAHAHA!!!
Inquisitor can be quite fun, but its more fun if you play it almost in a D&D type setting where you have a group of several players that composes a warband together and plays on a regular basis. Grey Knights are absolutely disgusting in Inquisitor....Space Marines are already damn near impossible to wound, and Grey Knights are even more so. My group had wanted to do a campaign so that we could use space marines, so our GM made up a Grey Knights campaign. We didnt get too far into it, because our marines were smacking down everything he threw at us.....and that included some pretty powerful demons. It was too easy, and not very much fun at all.