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The question is simple - what combinations of heavy + special weapons do you use in your infantry squads and why? I'm still painting my IG army and will be combat ready in about 1.5 month (for patrol games that is) and I'd love to get some insights into what works with what in the best possible way.
Last edited by Nurglitch; April 24th, 2005 at 10:01.
I don't do I.G. but I currently use 1 missile launcher and one meltagun for my tacticals. I know plasma cannons are good. For lighter Infantry the frag missile is still better than the heavy bolter option ie eldar: hit 5 Eldar wound on 3's armour save 5. Probably kill 3. Heavy bolter might nail 1 or 2 of them.
Hope this helps
I've only used this set-up a couple times, but it's worked well for me so far. I use a grenade launcher and sniper rifle (light infantry doctrine) in all of my infantry squads, with lascannons and autocannons/heavy bolter support squads attached to my HQ.
The Cadian sniper models don't fit in at all with regular Cadian infantry, so I am thinking about doing some conversions and then using the sniper models as a special weapons team. If it's going to take 1.5 months for you to get a patrol ready, you obviously take the time to make sure your army looks good, so Cadian sniper models should be out the door if you go with snipers at all.
the classic solution is the plasma+lascannon/missilelauncher. works great against hivetyrants and the like, or just drop the special weapon and take a lascannon/missilelauncher for tank hunting. the last solution is a bit debate though since you lose a lot of lasgun fire, the pro is that your opponent needs to kill 9 other guardsmen just to get to that lascannon/missile launcher.
Vox Caster, Missile Launcher and Grenade Launcher are my standard weapons. I get lascannons from Fire support squads. If only because these are the models i have.
Though i'm going to field two firesupport squads, one with Autocannons and one with heavy bolters, then ig give vox, lascannon and plasma gun to my standard squads once i get the models for that. I posted a list a few weeks ago, i could dig it up again if you're interested.
I do - and I have this whole job thingy that wastes a lot of time My final CP list will take even more time to put together, as I want to field:Originally Posted by Tomjoad
 Armoured fist:
Chimera with Multilaser, HB, extra armour, track guards
Inf. Squad with plasma gun
 Sentinel with Autocannon
 2 Sentinels with Multilasers
 2 Sentinels with Multilasers
That's Chimera to be put together - I want to do the Chimeras Black Gobbo style: predator turret and Schurtzen and 5 Sentinels. So for now I'll do something like this:
 HQ Platoon
- Command squad
* Senior officer with power weapon, bolt pistol, surveyor
* 4 Guardsmen with grenade launchers
- Spec. Weapons team with 3 sniper rifles
 Inf. Platoon
- Command squad
* JO with bolt pistol and power weapon
* 2 guardsmen with lasguns, 2 guardsmen with plasma guns
- Inf Squad
* Vet. Segregant with bolt pistol, power weapon and surveyor
* Lascannon team
- Inf Squad
* Vet Segregant with bolt pistol, power weapon and surveyor
* 1 Guardsman with Plasma gun
So as you see I have decided to split the weapons - one squad will sit on their collective asses aided by the snipers, SO and his 4GLs throughout the game lascannoning happily, another will run with their command squad, firing 3 plasmas and trying to get into rapid fire range.
i am thinking about using special weapons in infantry squads, and then taking all the heavy weapons and thow them into a heavy weapons squad... then i don't lose an entire round of shooting from 9 lasguns, to blow up a tank/monstrous creature.
is that smart, or the stupidest thing you've ever heard?
Definately not the stupidest thing I've ever heard. I usually play Necrons and I can tell you that against tough troops with good armour (Necron, (C)SM, some Tau) lasguns are pretty much useless. I just stand them in front of my heavy weapons and let them take afew shot in case they are about to get charged and just use them as wounds until then.Originally Posted by me_meza
If you are playing Tyranids, Orcs or more IG, this is probably a good use of your troops, though.
Well, with the loss of screening in forth ed there are only three wounds protecting your heavy weapons in a HW squad. If you're worried about wasting lasgun fire then put heavy bolters in your regular squads and use the other HW's in support squads. You wouldn't waste any shots that way since both the lasgun and heavy bolter are weapons generaly used against the same type of targets. Autocannons, Missile Launchers and Lascannons however are used for a larger range of enemies and some of their targets would indeed be wasting lasgun fire.Originally Posted by me_meza
But as BoxANT said when i made a similar post once, "waste lasgun shots? :huh:"
against Nids or other low/non shootying armies, this tactic *might* be successful... due to the fact that they wont be able to shoot up your 6man HWsquads.Originally Posted by me_meza
however, against any army w/ any amount of decent anti infantry firepower (HB, PulseRifle, ordnance, BS4 bolters, etc...) these squads will be toast
in 3rd this could be done... but not in 4th.
infantry squads *need* HWs. this is a fact for non Deepstriking IG. if you plan on surviving, give you squads HWs.
this doesn't mean that you shouldn't take HWsquads, but don't make them the mainstay of your HWs. otherwise you're just asking for defeat.
and Lascannons (imho) should be in infantry squads. they're just too big of targets to stick in HWsquads. in fact i don't give my infantry LCsquads a special weapon, just a Lascannon. they should be shooting at vehicles most of the time. don't worry about the lasguns.
infact, (imo) you should give infantry squads a HW 1st, then (if you have extra points) give them SWs.
as for HW/SW combos.
LC/noSW = anti tank
ML/PG = anti MEQ
HB/flame = cityfight, cheep, anti horde
HB/GL = anti 4+ save (ie Tau)
AC/PG = anti transport (raider/rhino)
AC/GL = anti transport and 4+
LC/PG = anti tank and 2+
note, in IG (non DS) Infantry squads (ie Line squads) (imho) you should *not* use Meltaguns. simply because you have to move too close to use them. put them in command squads or DS elements.