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Okay, I went into a GW the other day to get some units to biff up my army list and asked the bloke about vehicles for the Grey Knights. I initially wanted a Dreadnought, however it was payday and I was getting carried away so I decided on a Dreadnought and an inducted Leman Russ. Then, the bloke turns around and suggests against using vehicles with Daemonhunters, largely because the Grey Knights are pretty much immense enough to minimise the disadvantage of not having anything heavy on the table. Great, thinks I, until he turns around and tells me he's a Chaos player. Now I'm thinking, this GW is the only one around for miles so I'm probably going to end up playing against this bloke at some stage.... is he having me on, or is he right?
The way I see it, leaving out a vehicle allows me to load my lads up with a lot more wargear and maybe buy a few more meat-shield units to block for my GKs, however I'm then thinking that most of my GKs are armed with Storm Bolters and NFM, save for maybe a couple of incinerators, and the 80-odd points I'm going to save on my Dreadnought is going to be barely enough to get half a Purgation Squad or to arm a few Terminators with heavy weapons. Anybody care to venture an opinion as to what I should do?
Get some kind of good long range support, no army can go without this, especialy GK since they lack heavily in this area, most likely when facing enemy rmour.
This was what I was thinking, it's all well and good having all these brilliant stats and being horribly powerful up close, yet what happens when I'm fighting IG for instance and they're throwing everything including a large exploding kitchen sink at me from halfway across the shopping centre? Or in the case of Tau opponents, who will do likewise and hit with it? I suppose Deep Strike helps to counter this, but without having Teleport Homer squads in decent positions it just seems all too random to rely on ("Never fear, it's Terminator Squad Altivus to the rescue, oh wait here is a wall into which three of us will teleport and die....")
If you don't have some kind of heavy weapons in your army, a Dread would be a very good choice. DH need all the anti armor they can get, and the Dread is always a good adition to the army
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I just got a brilliant idea. Go to that guy and buy some little something for modelling a single model into your army like Lysander (to keep yourself busy while waiting for the package) and thank him for his advice.
Then sneak (not necessary but more fun) to your computer one dark night and order a Land Raider from ForgeWorld plus Grey Knight doors. That's Â£10 extra but it'll turn your "another" Land Raider into the sexiest piece of vehicle in town flaunting it's Grey Knight-iness.
Total will be around the same cost as the Leman Russ and Dreadnought together. Pointwise also around the same.
Since you're probably having two troops of Inducted Guard already, shouldn't you have some firepower from them?
Yeah I've been looking on Forge World (use a normal Space Marine Dreadnought alongside the wondrous Grey Knights? Not a chance, stupid!) for vehicles. Got me a Dreadnought (I have decided that the GW employee is trying to finagle me out of kicking his Chaos army's head in) and I do believe a Land Raider with GK doors is up next. I'm looking at the pictures and thinking it just HAS to be done.
Also I haven't got any inducted IG in my army yet, I'm using ISTs. Got a Canoness and a Librarian though. Why, I have no idea.
Just so you know, you can't use an Inducted Leman Russ until you've got a minimum of two IG Troops choices in there. Same restriction applies to using SM vehicles.Also I haven't got any inducted IG in my army yet, I'm using ISTs. Got a Canoness and a Librarian though. Why, I have no idea.
Personally, I'm not a fan of GK Vehicles. I think that a couple of Chimeras for IST (or Armored Fists) add a LOT to a DH force, but that Dreadnoughts are too damn fragile. And LR/LRC? Spending that many points (and $ too) on a model that can be killed by a single hit doesn't leave a nice taste in my mouth.
Is this because they're not very good, not very necessary or just a personal preference?Originally Posted by mEGALOMANIAC
The thing is, Chimeras firepower rocks. However...
I don't like vehicles for the ISTs as I effectively get half as many ISTs by taking vehicles. Maxed cheap ISTs is my melody. It doesn't matter that they footslogg, they're not supposed to be in my opponents deployment zone by turn two anyways.
And Chimeras don't really add mobility. They tend to sit still and shoot death until turn 5 and load the ISTs and get a tablequarter.
IST shouldn't hang around there, they would be better further down the field sacrificng themselves to set up charges from your Terminators and Dreads
Dreads give firepower and CC (WS5!). And firepower in the form of anti-tank which is incredibly important. Also, they look good ^_^
The guys sitting still at the Chimera are the puny men of the Imperial Guard. They have heavy weapons after all. AFs rock. And they in turn allow the Leman Russ. Some nice dakka there
Remember, if you get Dreadnoughts, you need more vehicles. Or else your Dreadnoughts will pop the first turn.
if you don't field transports, dreadnoughts are the first thing to go, and therefore, lack effectiveness. the two land raiders are both VERY expensive for the DHs, so they're not commonly fielded (hmm.. a land raider.. or 8 grey knights and a psycannon? decisions, decisions....) it's not to say the land raiders suck, but in 1500 or less games, they're a huge point sink that you can't really afford..Originally Posted by CharlieMalleus
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