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Hi, I am just about to start an new space marines army and I have been looking at the all the chapers, The only decent ones i like are Salamanders or IronHands.
I just want to see how comman chapters are, even custom chapters post here and tell me why you play them.
Mainly ultramarines,spacewolves,dark angels,blood angels and black templars
If you go salamanders, you'll have one of the more unique chapters, with an interesting history, good paint scheme, large amounts of close fire support, and nice special rules. From the salamander armies i've seen, I'm yet to find the person who plays them not enjoying themselves, and not being succesful every now and then.
If you go iron hands, you'll have a chapter of iron disciplined units. Men who aren't afraid to get in close and fill the breach. With some nice heavy weapons, easy paint scheme for beginners, and traits that aren't subtle, yet very strong, you won't have a dull game.
Just my interpretation,
I play DA (well successors), and I like them sheerly because I like their fluff best and it is probably the most interesting of the first foundings. Many people would disagree and argue their chapter is better, but out of all the first foundings the Dark Angels definately interested me most. I found the BA, BT, SW etc too similiar to each other -
"They do not follow the Codex Astartes strictly, but their assault troops are amongst the best of any marine chapter. They have fought thousands of campaigns, and usually rip their foes to shreds in CC. For example 'X campaign', where despite a superior dug in enemy their sheer ferocity in combat allowed them to close with the enemy and take the position".
That same fluff is generally the repeated basis of all three chapters. Then you have the Ultramarines/Imperial Fists type vanilla marines where I find it hard to get excited. Thats why I think your right to play one of the lesser known highlights of the Imperium like the Salamanders, Iron Hands, Raven Guard. I'd find which army you like the look of best, and whose history you like the most. Reading back, don't mistake my earlier comments on BT/BA/SW for an attack, just my personal opinions on why I personally prefer the DA.
I play a chapter of my own devising, The Twilight Guard. I went with a DIY chapter purely because the way I had put together the models for my current army required the taking of traits (Trust Your Battle Brothers).
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I play the Order of the Brothers Tempest. Think loyal Alpha legion for rules. Alot of fun with all of the infiltrating units.
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Blood Angels - I love the fluff, death co strikes fear into my opponents, good tanks
Raven Guard - Shrike is awesome (except for no inv save) and furious charge assault marines who count as elites (whoot).
Burning Fists (cleanse and purify / see but dont be seen) - Finally, I can count on rapid firing all my bolters every battle. Plus, infiltrating devastators are great (hello, finally can place my shooters in the best terrain without moving them).
i play my own chapter (old legion emperors children, or ecr as its also known)
their history is solid and their coming to the 41st millenium would make most imperial groups want them destroyed without a second thought.
being few in number, all those that fall would be entombed in dreadnoughts in order to preserve the members. (so i use honour the wisdom of the ancients, 3 venerable dreads come in handy) and currently i swap rules with take the fight to them and trust your battle brother. (this represents the fact that the ammo for the weapons is running low so pistols are used to preserve shots. tybb represents the fact that these marines trust each other with their lives.)
disadvantages taken are eye to eye, i think thats the one for this (representing the fact that their speeders and bikes are either inoperable or destroyed) and the disadvantage that allows no allies (cause they are old legion and hate chaos and xenos while the inquisition hunts them)
as my own bonus, i try not tp use scouts. this represents that they haven't been able to recruit new members yet.
also play angels vermillion with trait that allows you to switch bolters for pistol and cc weapon.
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I play Space Wolves. There's something about crazed, beer-swilling space vikings that just drew me in.
Though, of thw two you mentioned, i'd have to say Salamanders. In fact, if I wasn't playing SW, i'd probably be playing either Sallies or BA right now. I've always adored the Salamanders chapter.
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I play Dark Angels. I love the fluff, I love being stubborn, and I sure as hell love plasma. Yeah, it makes me want to throw a die across the room when my plasma cannon guy kills himself on the first turn, but I know that that he shouldn't kill himself for another 2 games or so. I also like the Deathwing and Ravenwing companies...and robes are fun, too. I just overall like the Chapter, even though some of the other chapters have special rules more suitable to their combat style.