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I was wandering what other tactics can the IMperial GUard offer other then just sitting back and shooting.
moving and shooting perhaps? assaulting in massed numbers is also fun.
Member of the Fluffmasters Clan
The imperial guard can be very deadly in assault if used they are used right, if you use the mechanized doctrine and tank support you can assault them much quicker than they are able to react. But i love the tanks alot too
Your Enemy's Enemy is Your Friend
obviously, static firepower is IG strength. this alone, a battle won will not make.
simply put, you'll never win a objective based 40k game if you don't move to take objectives.
however, move too much, and you'll never survive contact w/ the enemy.
this is where the true challenge of using IG exists. moving enough to take objectives, but not moving too much as to make your firepower (your true strength) mute.
is there other tactics for IG other than sitting and shooting?
well, is there other tactics for Khorne other than run and slash?
armies play to their strengths, but if you think that playing a static guard list is easy or not that tactically challenging (i'm not implying your are), then you're off base.
of couse, you can always try to make an army work in a way other to its strength. but these ways (although fun and challenging) will usually never be as strong as their intended way (ie shooting bugs vs assaulty bugs).
Deepstriking and shooting, infiltrating and shooting, running forward and shooting, falling back and shooting, driving forward and shooting, disembraking and shooting, sitting in cover and being charged. The only units that can charges are specialized for it, or can be upgraded.I was wandering what other tactics can the IMperial GUard offer other then just sitting back and shooting.Sitting and shooting is one of the guards strengths thanks to all the special and heavy weapons, but some units are more suited to one thing or another. If you take only units that are suited towards moving rather than sitting, you will find that you have a force that doesn't need to sit and shoot. I find it's usually best to have a mix of both. The guard's strength is the options available to them.armies play to their strengths
Last edited by revin; May 3rd, 2005 at 07:50.
Proud bearer of the Imperial Medal of Anti-Fluff
I've always like to use conscripts to charge forward and tie up those truely mean close combat monsters. One time my opponent revealed his bloodthirster one turns move away from my HQ. In charge my conscripts. The conscripts actually added up to less points than the bloodthirster, and it took so long for the daemon to kill them, that he was basically out of the game. I've done the same with a sentinal to a squad of Khorne Beserkers, although thats riskier. Also, I find its FAR better to charge the enemy when you can. If they are 6"-12" away, you know that they are going to assault you next turn, and most likely destroy you, so I just deny them that extra attack, take it for myself and charge in. This works very nicely with the Close Order Drill.
Also, Rough Riders can be quite nice, but generally only on their first charge a) because they lose their weapon and b) because they're all going to be dead. If you really want to build a Close Combat Imperial Guard army, then the Carnosaur, from the Creature Feature is a nice addition, and I'm going to get one for my Catachans sooner or later. Ogryns, Rough Riders, Commisars, backed up with a Hellhound, and the IG do have some, limited potential. But dont forget you can always take some Inquistion allies, then you can actually make your Imperial Guard take the fight to the enemy. It might not win every time, but it would be a refreshing and interesting change, and a big surprise to your enemy.
Last edited by masakari_commander; May 3rd, 2005 at 19:37.
The Imperial Guard is like a punchbag - No matter how hard you hit it, it'll always be ready for a fight.
Vcitory for the Imperial Guard comes about through the sacrifice of our men, not through the cowardly survival tricks of other armies.
if all fails we have acess to the triple inquistioin force
alien hunters.. not out yet but the two others can keep you pretty busy until then.
mech ig is another way to go..
drop troops.. jungle fighting.. city fighting. .. etc..
star wars style ig... haha.
You can blitz with tanks... that's about all I have that isn't obvious.
sounds interasting. I always liked the storm troopers from SW. What is it?Originally Posted by Murekhalir
look, i'm all fine with shooting. I currently play Biel-Tan, so if I wanted assult I would play just bIel-Tan. It's just that for my next army, I want something shooty, but I don't want to just stand there and shoot. I want to overwelm the enemy by my firepower, moving towerds him, but never letting him have a chance charging, because my soliders shoot them to death. something like that. I don't want to just ley my guardsmen to charge into death.
I've got my entire army (Cadians) painted in black and white.. they look almost exactly like stormtroopers.. especially from the back. When I decided to paint them.. I figured that GW had ripped off everyone else, so why shouldn't I?Originally Posted by Comandos
Proud bearer of the Imperial Medal of Anti-Fluff