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can i ask has anyone got a Hvy tank from forge world or a special sentinal?...and if so dose it pound butt or not?
also whats the deal behind these drop troops? i mean can i get some insight into them?
P.S. Blood angels rule, the anger lets us ignore wounds ...hehehe
From what i understand the Elysians will come with their own special rules in a book called the Taros Caampaign or something similar. Cheredanine knows alot about the Elysians, he usually drops by here on a regular basis.
As for the Forgeworld veichles, there is a special rulebook called Imperial Armour one and two who contain the rules and background information for those veichles. Of course, you need your opponents permission to field these units unless its a special tournament or something.
How would anybody go about making those special tanks?
I mean, do you get the standard leman russ package and order the parts needed for, for example, the executioner, or would an entire executioner tank bought from forge world be cheaper?
Usually the complete kit is cheaper than just buying the conversion kit and then seperately the tank needed.
I do suppose that, as with normal Leman Russes, you can take the turret off and change them as needed?
Yeah. I have a Vanquisher myself, that came as the Leman Russ plastic kit and the two-part resin turret kit. So now I have a spare Leman Russ turret thatr I use for camo scheme testing.
- Watch this space.
how fast did it ship to you?
OKi doki, lets se what we can do:
Forgeworld produce supliments to 40K rule books called Imperial Armour,
Imperial Armour book 1 covers Imperial Guard and Imperial Navy, it covers all the tank variants and aircraft for which Forgeworld produce minis (with the exception of all sentinals excpt the power lifter and the Aquilla lander). Also it cinludes a more comprehensive set of rules for Amroured companies than the ones in WD.
The rules in IA1 include not just armoured companies but also how you can include the tanks in an Existing IG army (created with codex IG).
IA rules are usually not tournement legal, they tend to be useable in campaign weekends (Eg last years damoclies campaign and the upcomming badab war) and you can usually use them in games at GW stores
Elysians: Imperial Armour book III - due out late summer and with the working title, as Kaiser said, of the Taros Campaign, includes a new IG army list based around Elysians, an elite drop troop army, there are old rules in WD and Chapter aproved but the new rules will replace these (to be honest they are rather out of date anyway being pre the new codex IG). It is basically for the terminally insane who want to play aircav/paratroop/air mobile IG armies (like me). It includes all the Elysians they produce, the new drop sentinals, veterans, storm troopers, Valkyries and Vultures. I cant seen anyone objecting to people using the list with cadian figures, but the squads equipment options have changed (limited Heavy weapons, troops squads can take demo charges). Personnaly I have 47 of the little beasts and a vulture already, I have to say they are exquisite figures
how do you go aout making the figures? well you can buy the tanks in 2 forms, as conversion kits or as complete sets (basically the original model plus the conversion Kit) the latter tends to be cheaper. in most of the leman russ cases the differences are basically a different turret and possibly different guns in the side sponsons. Some of the chimera variants are slightly different - Salamanders replce the turret with a fixed shield and gun). Basialisk variants tend to be a replacement for the turrets.
Obviously the super heavys are not built from existing GW kits.
Do they kick but? well depends, whilst I am building an elisian army and I am damn sure I can get some mileage out of it, knowing guard, dropping next to your opponents is possibly not the best thing to do
the tanks: as much as other tanks, they tend to have specific purposes (anit armour, anti troop, city fight) and are good at what they do, but as per any tnk, you pay the points cost.
The super heavies is an interesting one, sure a BaneBlade can take armies appart but considering it costs as much as an army points wise (as well as cash) you would expect it too, it can also be brought down by 4 shots, so it may go pop in the first turn. They do tend to skew the game, your opponent will be fixated on killing the one tank, probably beyond all else
man i want to get my hands from some forgeworld goodies...
like the imperial navy and heavy tanks..
ah yes, but they're so damned expensive
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