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one of the best things about a grey knight squad is the justicar. but when you buy him, you also need to buy 4 grey knights, meaning you need to pay 150pts. im not saying the normal grey knights suck (cos they obviously dont) but sometimes you just want to fill in some points, but cant because of the cost per normal tropper. But, purgation squads have a minimum unit size of 1 justicar and 2 grey knights. and you dont have to give them a special weapon. So is it worth having a 100pts purgation squad just for the justicar?
am i on to something, or am i (most likely) talking rubbish
I don't think that it's worth to getting just another justicar by spending 100pts and a heavy support sot
Sure, I guess. Not so sure the justicar is worth all the trouble, though.
Well it can be worth it if you got the points to spare and you don't need the space, but you have to make sure they don't get to walk out on there own, cuz they'll get killed really fast without backup. Try a lot of deep striking stuff, that'll make sure they get less attention.
Not necessarily. If the enemy knows what they're doing they'll kill those three Grey Knights with whatever they can spare. It's a bunch of easy points, and an easy way to eliminate a threat.
There's an angel on my shoulder, in my hand a sword of gold.
Also true yes. Anyways, why even bother making squad of that size? They won't do much anyways^_^
Only "reason" I can think of using as small GK groups as possible is the Cluexus Assasin, and I don't think it would be a good tactic to rely on that ...
- Resistance is Futile -
- I'm not a Nerd! I'm a 13th level Paladin -
- Jesus saves ..... and takes half damage -
Hardly true when talking about GKs. Fearless, Assualt 2. A three-man purg squad, without psycannons can deliver as much firepower as 6 space marines, more moving. As many attacks as 6 marines if you get charged. Large GK squads are very nice, but if you have a heavy open, this is never a bad idea. Master-craft the Justicar power weapon and off you go. I wouldn't have them running in the open, but with another GK squad, the enemy will suffer.Originally Posted by Blood_Lord
9 man GK squad = good (3 power weapon attacks, 16 normal)
3 man purg + 5 man GK squad = very nice (6 power weapon attacks, 12 normal)
Also, I've fielded the 2 psycannon, 1 justicar purge squad and completely destroyed many squads. They are ignored until they open up.
Originally Posted by bonedale
But still if you have people who are only a bit suspicious they kill them right away and I know they can deliver a realy punch but they are also REALLY easy to stop dispite there armour and the shrouding, since it takes 3 wounds and it's all over. But you just have to make sure they got bigger fish to kill and we are talkin bout DH so they probably will have. :p
'Thou shalt not refer to the Adeptus Soritas as "Bolter Bitches" nor shalt thou go anywhere near our sisters during the time of the "Red Rage," lest thou wishes to be the first human to enter orbit without the aid of a shuttle.'
My issue with the idea of 3-man squads is the cost. Sure, 100pt is a lot. But then, a single Tac marine is 15pts, so you get ~6 for 100pts. And four GK (not counting a Justicar) comes to 100pts.
In a DH army, you're going to have less models than anyone else (possible exceptions of Thousand Sons or Deathwing). Why make it even less?
I've found that maxed out GK squads cause a LOT more damage in the long run than little ones. The only use I have for 3-4 man GK squads is for many psycannons.