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Hey, I've recently played against a Space Wolves 13th Company Army, for the first time and using a Blood Angels army that really focuses on assaulting the enemy and lost terribly is this a freak accident or is this just an army I am not supposed to beat in cc. I'm not only trying to find a good balanced Blood Angels assaulting army but want it to look quite impressive too. I've come to certain conclusions about certain units and maybe you can help me by telling me of your own experiences.
This is currently my conclusions about unique and most oftenly used units:
Chaplain: Is always a must, although I often get stuck on their equipment?
Furrioso Dread: Drop Pod three of them near the enemy, or walking them to the enemy is a big No No, but Droping one of them unexpectedly is not too bad and it is not too expensive, generally I don't make use of them.
Assault Squads: Is too me the next best thing since sliced bread, I always use them and lots of them but I dont take the meltabomb upgrades since I always use full squads and it simply costs too much. I leave them their Jump Pack over the alturnative to use Rhino's (I find that Blood Angels being a assaulting army desperately needing their assaults and due to the new rules Find it hard to assault using Rhino's
Veteran Assault Squad & Honour Guard : Is too expensive option for me too use especially against shooting armies, although they really don't lack in any cc.
LandRaider Crusaider: I liked the Crusaider so much that I now transport my Death Company around with it instead of using their Jump Packs. I found that Jump Pack make them more manuverable but that doesn't help much because once you get them into cc, probibly the smartest option for your opponent is try to keep them busy or keep on piling them with models until they are destroyed, so there goes all the manuverability we pay for =)
Scout: Are cheap versitile and dam resiliant and is also a must in any Blood Angels Army
Seems like youve got everything right to me. Although I disagree with the crusader. Jump packs are the way to go!! Properly outfitted, nothing stands up to DC in close combat. Be sure you end up with veteran sergeants or other models with terminator honours going to DC so you can give them powerfists.
Mentor of Space Marine Commanders far and wide.
Efficiency VS Point Cost VS Ease Of Use - Your best bets:
1) Chaplain led Assault squad - 2 plasma pistols, powerfisted sergeant
2) 8 man Devastator squad - 4 missile launchers
3) Land Speeder Tornado - HB + AC
Just be careful not to try to put models with terminator honors into dc or you will end up doing something bad read the blood angels DC post
I recommend 2 Chaplains with Lightning Claws, Terminator Honours and one with the grail and of course, jump packs. Thats 12 attacks at ini 6 at s5 rerolling to hit and wound on the charge. Thats what im using at the minute, and it rocks. Scout squads with vet sergeants should help you boost the Death Company significantly.
1 Vindicator/ Or Venerable tank hunting dread with Ass Cannon/ Miss again Launcher
2 Baal Predators
3 5 man scout units including vet with power weapon.
All in for under 1500 pts. Baal Preds are THE best vehicle available to Blood Angels, forget LR or Whirlywinds, Ass Cannon rock!
Currently I am using 2 Chaplains with Powerfists and Terminator Honours, which is transported by a Land Raider Crusaider (room for 15 DC), 2 x 10 man assault squads (Vet Sergeants armed with power weapons), 2 x 10 man scout squads BP&CC(Vet Sergeants armed with power weapons)
Question to Bazza_White:
-How do you play your Furiosos? Mine often get shot to hell or when they eventually get into cc they are charged by a SeerCounsel and destroyed?
I don't think BA have gone soft, its just 13th company is probably more geared towards CC than any other SM army, each model gets atleast 2 attacks from what I remember. No BS on most models and they are all except the higher rankings possesed by the wulfen by fluff means, pretty kick ass, I've been thinking of making one, but the wulfen models are really hard and I already have SW army.
Space Wolves- 4,000 pts
Dwarves in progress
isn't a 13th army the same as a death company army? they both stem off their respective chapters due to a mutation. so if that's the case, how can you compare BA's to the 13th, that's like comparing a DC army to the SW's.
First, take off the powerfists on the Chappies and put them on the DC Vet Sergeants. Powerfists on independant characters are a big no-no. Go for the hideously expensive and insanely powerful lightning claws/termie honours combination.Originally Posted by Calibre
That hidden powerfist article is quality. I never realised how little I knew about this game until I came on here! Everyone knows everything!
I can't say I've seen it all but I live for the things that keep me hollow.